edferro143 Posted October 4, 2021 Share Posted October 4, 2021 (edited) when I play vault hunters it comes up with fml early loading progress please help i'm on a MacBook Pro m1 chip crash report ---- Minecraft Crash Report ---- // Everything's going to plan. No, really, that was supposed to happen. Time: 10/5/21 9:19 AM Description: Initializing game java.lang.IllegalStateException: GLFW error before init: [0x10008]Cocoa: Failed to find service port for display at com.mojang.blaze3d.platform.GLX.func_229879_lam_(SourceFile:64) ~[?:?] {re:classloading} at net.minecraft.client.MainWindow.func_211162_a(MainWindow.java:131) ~[?:?] {re:classloading,pl:runtimedistcleaner:A} at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63) ~[?:?] {re:classloading} at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:1038) ~[?:?] {re:classloading} at net.minecraft.client.Minecraft.<init>(Minecraft.java:403) ~[?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:assets/botania/botania.mixins.json:AccessorMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:149) ~[1.16.3.jar:?] {re:classloading,pl:runtimedistcleaner:A} at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_74] {} at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_74] {} at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_74] {} at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_74] {} at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:51) ~[forge-1.16.3-34.1.42.jar:34.1] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.6.jar:?] {} A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at com.mojang.blaze3d.platform.GLX.func_229879_lam_(SourceFile:64) ~[?:?] {re:classloading} at net.minecraft.client.MainWindow.func_211162_a(MainWindow.java:131) ~[?:?] {re:classloading,pl:runtimedistcleaner:A} at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63) ~[?:?] {re:classloading} at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:1038) ~[?:?] {re:classloading} at net.minecraft.client.Minecraft.<init>(Minecraft.java:403) ~[?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:assets/botania/botania.mixins.json:AccessorMinecraft,pl:mixin:A,pl:runtimedistcleaner:A} -- Initialization -- Details: Stacktrace: at net.minecraft.client.main.Main.main(Main.java:149) ~[1.16.3.jar:?] {re:classloading,pl:runtimedistcleaner:A} at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_74] {} at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_74] {} at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_74] {} at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_74] {} at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:51) ~[forge-1.16.3-34.1.42.jar:34.1] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.6.jar:?] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.6.jar:?] {} -- System Details -- Details: Minecraft Version: 1.16.3 Minecraft Version ID: 1.16.3 Operating System: Mac OS X (x86_64) version 10.16 Java Version: 1.8.0_74, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 5442552624 bytes (5190 MB) / 7229407232 bytes (6894 MB) up to 7635730432 bytes (7282 MB) CPUs: 8 JVM Flags: 4 total; -Xss1M -Xmx8192m -Xms6144m -XX:PermSize=256m Launched Version: forge-34.1.42 Backend library: LWJGL version 3.2.1 build 12 Backend API: NO CONTEXT GL Caps: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'forge' Type: Client (map_client.txt) CPU: <unknown> Edited October 4, 2021 by edferro143 Quote Link to comment Share on other sites More sharing options...
edferro143 Posted October 4, 2021 Author Share Posted October 4, 2021 (edited) I have allocated 6gb of ram but still nothing Edited October 4, 2021 by edferro143 Quote Link to comment Share on other sites More sharing options...
uSkizzik Posted October 5, 2021 Share Posted October 5, 2021 (edited) I've heard that there are issues with LWJGL on M1 macs because Apple decided to do some stuff that broke it. Edited October 5, 2021 by uSkizzik Quote Link to comment Share on other sites More sharing options...
pogg Posted July 2, 2022 Share Posted July 2, 2022 umm I allocated 10 gb ram and it worked had the same issue as you. Quote Link to comment Share on other sites More sharing options...
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