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fml early loading progress when playing vault hunters


edferro143

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when I play vault hunters it comes up with fml early loading progress please help i'm on a MacBook Pro m1 chip 

crash report 

---- Minecraft Crash Report ----
// Everything's going to plan. No, really, that was supposed to happen.

Time: 10/5/21 9:19 AM
Description: Initializing game

java.lang.IllegalStateException: GLFW error before init: [0x10008]Cocoa: Failed to find service port for display
    at com.mojang.blaze3d.platform.GLX.func_229879_lam_(SourceFile:64) ~[?:?] {re:classloading}
    at net.minecraft.client.MainWindow.func_211162_a(MainWindow.java:131) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
    at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63) ~[?:?] {re:classloading}
    at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:1038) ~[?:?] {re:classloading}
    at net.minecraft.client.Minecraft.<init>(Minecraft.java:403) ~[?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:assets/botania/botania.mixins.json:AccessorMinecraft,pl:mixin:A,pl:runtimedistcleaner:A}
    at net.minecraft.client.main.Main.main(Main.java:149) ~[1.16.3.jar:?] {re:classloading,pl:runtimedistcleaner:A}
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_74] {}
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_74] {}
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_74] {}
    at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_74] {}
    at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:51) ~[forge-1.16.3-34.1.42.jar:34.1] {}
    at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.6.jar:?] {}
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.6.jar:?] {}
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.6.jar:?] {}
    at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.6.jar:?] {}
    at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.6.jar:?] {}


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
    at com.mojang.blaze3d.platform.GLX.func_229879_lam_(SourceFile:64) ~[?:?] {re:classloading}
    at net.minecraft.client.MainWindow.func_211162_a(MainWindow.java:131) ~[?:?] {re:classloading,pl:runtimedistcleaner:A}
    at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63) ~[?:?] {re:classloading}
    at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:1038) ~[?:?] {re:classloading}
    at net.minecraft.client.Minecraft.<init>(Minecraft.java:403) ~[?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:assets/botania/botania.mixins.json:AccessorMinecraft,pl:mixin:A,pl:runtimedistcleaner:A}
-- Initialization --
Details:
Stacktrace:
    at net.minecraft.client.main.Main.main(Main.java:149) ~[1.16.3.jar:?] {re:classloading,pl:runtimedistcleaner:A}
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_74] {}
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_74] {}
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_74] {}
    at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_74] {}
    at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:51) ~[forge-1.16.3-34.1.42.jar:34.1] {}
    at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.6.jar:?] {}
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.6.jar:?] {}
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.6.jar:?] {}
    at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.6.jar:?] {}
    at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.6.jar:?] {}


-- System Details --
Details:
    Minecraft Version: 1.16.3
    Minecraft Version ID: 1.16.3
    Operating System: Mac OS X (x86_64) version 10.16
    Java Version: 1.8.0_74, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 5442552624 bytes (5190 MB) / 7229407232 bytes (6894 MB) up to 7635730432 bytes (7282 MB)
    CPUs: 8
    JVM Flags: 4 total; -Xss1M -Xmx8192m -Xms6144m -XX:PermSize=256m
    Launched Version: forge-34.1.42
    Backend library: LWJGL version 3.2.1 build 12
    Backend API: NO CONTEXT
    GL Caps: 
    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'forge'
    Type: Client (map_client.txt)
    CPU: <unknown>

Edited by edferro143
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  • edferro143 changed the title to fml early loading progress when playing vault hunters
  • 8 months later...

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