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uSkizzik

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About uSkizzik

  • Rank
    Tree Puncher

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    Male
  • URL
    https://skizzium.com
  • Location
    Bulgaria

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  1. Now I have a new error: https://pastebin.com/G4xa9F4v
  2. Basically, whenever I try running my client to test my mod, I get the following error: https://pastebin.com/RQQ1wf0T And here's the debug.log: https://pastebin.com/R73SwU7y
  3. I think the installer is just broken (like it's said in the orange message) but I don't know. Also, 1.12.2 isn't supported anymore (currently only 1.17, 1.16 and 1.15 are). This means that one of the mods will close this thread when they see it.
  4. If you want to deal void damage (it's important because some entities like the wither check for it) and you want a custom death message, then you can just add the two lines below to your language file and customize them however you want. I'm not sure if this is really a good idea but it does work. "death.attack.outOfWorld": "%1$s fell out of the world", "death.attack.outOfWorld.player": "%1$s didn't want to live in the same world as %2$s" As Luis_ST said, %1$s is the player's name and %2$s is the attacker entity's name.
  5. Oh, just download Java 8. 1.17 probably installed Java 16 (since that's what it's using) and is making your server think that it has to run on Java 16. And as you probably don't know, Java 16 isn't supported on 1.16.5.
  6. I managed to figure this out thanks to a user from the Forge Discord server (@ChampionAsh5357#5519) and this old 1.14.3 article
  7. Bump + Just to add, there is no hit box when I spawn the skull (in all cases). I can provide a github repository, if needed.
  8. If I'm not mistaken, you have Java 16 and that's not supported in 1.16.5. Downgrade to Java 8 and upgrade back to Java 16 once 1.17 comes out.
  9. I doubt anyone can help you without the log file. It's called "latest.txt" and it's in the logs folder.
  10. I'm not really sure if I'm right but can I know how much ram you assigned to the server? Edit: Oh, also, this is 1.16.5, not 1.17.
  11. I just can't seem to figure this out... Basically, I want to create Wither-like skull projectiles for my custom boss. I copied over the vanilla code, modified it to suit my needs and tested it. The results: Chat says that the entity was summoned and there's no trace of any errors in the console but it doesn't appear at all. (Vanilla Wither Skulls appear at their spawn location and don't do anything after that) I tried basically everything I could think of. I checked if it's all registered properly, copy-pasted vanilla code and ran it without modifying (except for like name-related things)
  12. Wow, thank you so so so much! It finally works! I already had most of the stuff but my issue was that I was using a custom renderer instead of modifying the vanilla one.
  13. So, long story short, I've been trying to add custom heads to the game and I've been having troubles for the past week. I figured out the tile entity and then the item but now I'm having issues with wearing the custom head. Minecraft seems to be hard-coded to render heads from the vanilla skull renderer. This means that I need a way to change the vanilla player renderer to render my heads from my custom skull renderer... But how?! I've read old forum topics and I found out that I need to use the RenderPlayerEvent.Pre event and that's all I know, nothing more. Any ideas?
  14. So, after tons of rage quitting and a short 2-day break, I figured out what was wrong. I had the exact same issue and here's the solution for anyone who needs it in the future: Edit: Yeah, no. My old method isn't correct at all (Thanks to diesieben07 for the help). Just add the code below and it should be fine. You can also change "new GenericHeadModel(0, 0, 32, 32)" to a custom model or you can change the last 2 values to modify the texture size. @SubscribeEvent public static void registerCustomSkullRenderers(final FMLClientSetupEvent event) { Field ModelField;
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