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[1.16.5] Help with hitEntity.


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I'm new to modding, and I want to make a sword that set the attacked entity on fire. I made this simple code, but it is not working. What am I doing wrong?.

public class SwordEffects extends SwordItem {

    public SwordEffects(IItemTier tier, int attackDamageIn, float attackSpeedIn, Properties builderIn) {
        super(tier, attackDamageIn, attackSpeedIn, builderIn);

    public boolean hitEntity(ItemStack stack, LivingEntity target, LivingEntity attacker) {
        lightEntityOnFire(target, 6);
        return true;

    private static void lightEntityOnFire(Entity entity, int duration) {


Edited by umloucobr
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10 hours ago, Luis_ST said:

show the registry of the Sword

public static final RegistryObject<Item> AMETHYST_SWORD = ITEMS.register("amethyst_sword",
            () -> new SwordItem(ModItemTier.AMETHYST, 2, -2.4f,
                    new Item.Properties().group(ModItemGroup.TUTORIAL_GROUP)));


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