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Call the food method on your item's properties, and give it a FoodProperties. Either use a FoodProperties from vanilla's Foods class or make your own the same way they do there, e.g.

new Item.Properties().food((new FoodProperties.Builder()).nutrition(5).saturationMod(0.5f).build())

In the future, if you want to work out how to add more properties to an item, go to vanilla's Items class and look for an item that has the desired properties (e.g. bread in this case) and follow how it is done there.

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