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Good day(or night if looked from my perspective when I write this). Before I go into my problems, let me introduce myself: I am Sham1, you can call me Sham if you want, I have modded Minecraft before using Modloader and I have made some Bukkit plugins so this is not unknown stuff for me. Anyways, here is my problem:

I try make liquid called "Liquid Mana" what i will use to power my machines later on, i just try make bucket version now before i need it. Placing the liquid into world with my custom bucket full of liquid mana can be done, but when i try to pick the liquid back, i just get bucket of water what is not that good:

here is my main mod file:

package sham1.minecraft.magiweapons;

import net.minecraft.block.Block;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidContainerRegistry;
import net.minecraftforge.fluids.FluidContainerRegistry.FluidContainerData;
import net.minecraftforge.fluids.FluidRegistry;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid = "Magicweapon", name = "Magic weapons mod", version = "v0.0")
@NetworkMod(clientSideRequired=true, serverSideRequired=true)
public class mod_magicWeapons {
final static Fluid liquidMana = new LiquidMana();
final static Item steelSpear = new ModSpear(1000,EnumToolMaterial.IRON,"iron_spear");
public static Item manaBucket = new ItemManaBucket(3000);
final static Block blockLiquidMana = new BlockLiquidMana(2000);

//Used by Forge to be able to use this mod
@Instance("Magicweapon")
public static mod_magicWeapons instance;

@SidedProxy(clientSide="sham1.minecraft.magiweapons.ClientProxy", serverSide="sham1.minecraft.magiweapons.CommonProxy")
public static CommonProxy proxy;

@EventHandler
public void preInit(FMLPreInitializationEvent event){

}

@EventHandler
public void load(FMLInitializationEvent event){
	proxy.registerRenderers();
	LanguageRegistry.addName(steelSpear, "Iron Spear");
	LanguageRegistry.addName(manaBucket, "Bucket o' mana");
	FluidContainerRegistry.registerFluidContainer(liquidMana, new ItemStack(manaBucket));
}

@EventHandler
public void postInit(FMLPostInitializationEvent event){

}
}

Here is my Fluid-class:

package sham1.minecraft.magiweapons;

import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidRegistry;

public class LiquidMana extends Fluid {

public LiquidMana(){
	super("LiquidMana");
	setDensity(10); // How tick the fluid is, affects movement inside the liquid.
	setViscosity(1000); // How fast the fluid flows.
	FluidRegistry.registerFluid(this); // Registering inside it self, keeps things neat 
}
}

My actual fluid-block:

package sham1.minecraft.magiweapons;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.util.Icon;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.fluids.BlockFluidClassic;

public class BlockLiquidMana extends BlockFluidClassic{
public BlockLiquidMana(int id){
	super(id, mod_magicWeapons.liquidMana, Material.water);
	mod_magicWeapons.liquidMana.setBlockID(id);
}

@Override
@SideOnly(Side.CLIENT)
public Icon getIcon(int side, int meta){
	return Block.waterMoving.getIcon(side, meta);
}

@Override
public int colorMultiplier(IBlockAccess iBlockAccess, int x, int y, int z){
	return 0xFF0099;
}
}

My custom full bucket of liquid mana:

package sham1.minecraft.magiweapons;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBucket;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumMovingObjectType;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.Event.Result;
import net.minecraftforge.event.Event;
import net.minecraftforge.event.EventPriority;
import net.minecraftforge.event.ForgeSubscribe;
import net.minecraftforge.event.entity.player.FillBucketEvent;
import net.minecraftforge.fluids.ItemFluidContainer;

public class ItemManaBucket extends ItemFluidContainer{
int isFull;
public ItemManaBucket(int id){
	super(id);
	func_111206_d("magicweapon:bucket_mana");
	isFull = 2000;
	setCreativeTab(CreativeTabs.tabMisc);
}
@Override
public ItemStack onItemRightClick(ItemStack item, World world,
		EntityPlayer player) {
	// TODO Auto-generated method stub
	MovingObjectPosition movingobjectposition = this.getMovingObjectPositionFromPlayer(world, player, true);

	if (movingobjectposition == null)
	{
	return item;
	}
	else
	{
	FillBucketEvent event = new FillBucketEvent(player, item, world, movingobjectposition);
	if (MinecraftForge.EVENT_BUS.post(event))
	{
	return item;
	}

	if (event.getResult() == Event.Result.ALLOW)
	{
	if (player.capabilities.isCreativeMode)
	{
	return item;
	}

	if (--item.stackSize <= 0)
	{
	return event.result;
	}

	if (!player.inventory.addItemStackToInventory(event.result))
	{
	player.dropPlayerItem(event.result);
	}

	return item;
	}

	if (movingobjectposition.typeOfHit == EnumMovingObjectType.TILE)
	{
	int x = movingobjectposition.blockX;
	int y = movingobjectposition.blockY;
	int z = movingobjectposition.blockZ;

	if (!world.canMineBlock(player, x, y, z))
	{
	return item;
	}


	if (movingobjectposition.sideHit == 0)
	{
	--y;
	}

	if (movingobjectposition.sideHit == 1)
	{
	++y;
	}

	if (movingobjectposition.sideHit == 2)
	{
	--z;
	}

	if (movingobjectposition.sideHit == 3)
	{
	++z;
	}

	if (movingobjectposition.sideHit == 4)
	{
	--x;
	}

	if (movingobjectposition.sideHit == 5)
	{
	++x;
	}

	if (!player.canPlayerEdit(x, y, z, movingobjectposition.sideHit, item))
	{
	return item;
	}

	if (this.tryPlaceContainedLiquid(world, x, y, z) && !player.capabilities.isCreativeMode)
	{
	return new ItemStack(Item.bucketEmpty);
	}

	}

	return item;
	}
}
private boolean tryPlaceContainedLiquid(World world, int x, int y, int z) {
	if (this.isFull <= 0)
        {
            return false;
        }
        else
        {
            Material material = world.getBlockMaterial(x, y, z);
            boolean flag = !material.isSolid();

            if (!world.isAirBlock(x, y, z) && !flag)
            {
                return false;
            }
            else
            {
                if (world.provider.isHellWorld && this.isFull == Block.waterMoving.blockID)
                {
                    world.playSoundEffect((double)((float)x + 0.5F), (double)((float)y + 0.5F), (double)((float)z + 0.5F), "random.fizz", 0.5F, 2.6F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.8F);

                    for (int l = 0; l < 8; ++l)
                    {
                        world.spawnParticle("largesmoke", (double)x + Math.random(), (double)y + Math.random(), (double)z + Math.random(), 0.0D, 0.0D, 0.0D);
                    }
                }
                else
                {
                    if (!world.isRemote && flag && !material.isLiquid())
                    {
                        world.destroyBlock(x, y, z, true);
                    }

                    world.setBlock(x, y, z, this.isFull, 0, 3);
                }

                return true;
            }
        }
}
}

 

If you would be able to help me, it would be appreaciated

If my post helped you, please press that "Thank You"-button to show your appreciation.

 

Also if you don't know Java, I would suggest you read the official tutorials by Oracle to get an idea of how to do this. Thanks, and good modding!

 

Also if you haven't, set up a Git repo for your mod not only for convinience but also to make it easier to help you.

Posted

you can use a forge hook for the bucket handler. add this line to your init:

 MinecraftForge.EVENT_BUS.register(new YourBucketHandler());

 

Then create the class. it should look something like:

public class YourBucketHandler {

@ForgeSubscribe
public void onBucketFill(FillBucketEvent event) {

	ItemStack result = fillCustomBucket(event.world, event.target);

	if (result == null)
		return;

	event.result = result;
	event.setResult(Result.ALLOW);
}

public ItemStack fillCustomBucket(World world, MovingObjectPosition pos) {
	int blockID = world.getBlockId(pos.blockX, pos.blockY, pos.blockZ);

	if ((blockID == You.liquidStill.blockID || blockID == You.liquidFlowing.blockID)
			&& world.getBlockMetadata(pos.blockX, pos.blockY, pos.blockZ) == 0) {
		world.setBlock(pos.blockX, pos.blockY, pos.blockZ, 0);
		return new ItemStack(You.bucketLiquid);
	} else
		return null;
}

} 

 

Of course, you would need to create your own bucketLiquid itemstack. Hope this helps :)

  • 2 weeks later...
Posted

Hey, just wanted to report that I had this problem as well. Do you think this is a bug with forge, or are we just going to have to live with it?

 

[EDIT]

I should have run my tests before my OP, but oh well. The code above fixed the picking up mechanic, but I can't get my bucket to place in the world. I'll try something really quick, but it's looking to be a much bigger headache than it should be.

 

[EDIT]

 

I got it to work, but I had to entirely circumvent Forge's Item Containers. I find it is best to use a class extending ItemBucket, and apply the above patch note to that class. The FluidContainerRegistry doesn't appear to serve any function beyond compatibility, but I think that I'd rather live with a few complaints on it not playing nice with other mods than live with a buggy, broken item.

 

The source that solved my problem: (names changed)

package mod.yourmod.item;

import net.minecraft.item.ItemBucket;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.Event.Result;
import net.minecraftforge.event.ForgeSubscribe;
import net.minecraftforge.event.entity.player.FillBucketEvent;

public class CustomBucketItem extends ItemBucket{

public Block contains;

public CustomBucketItem(int itemID, Block contains) {
	super(itemID, contains.blockID);
	this.contains = contains;
	MinecraftForge.EVENT_BUS.register(this);
}

@ForgeSubscribe
public void onBucketFill(FillBucketEvent event) {

	ItemStack result = fillCustomBucket(event.world, event.target);

	if (result == null)
		return;

	event.result = result;
	event.setResult(Result.ALLOW);
}

public ItemStack fillCustomBucket(World world, MovingObjectPosition pos) {
	int blockID = world.getBlockId(pos.blockX, pos.blockY, pos.blockZ);

	if ((blockID == contains.blockID)
			&& world.getBlockMetadata(pos.blockX, pos.blockY, pos.blockZ) == 0) {
		world.setBlock(pos.blockX, pos.blockY, pos.blockZ, 0);
		return new ItemStack(this);
	} else
		return null;
}
}

 

And I would just like to say that this doesn't feel like a solution, it feels like a bandage that I'll have to redress later.

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