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Posted

I've been trying to sort this out for a few days but unfortunately I've had no success. I was wondering if anyone has figured out how to add xp drops to an ore for 1.17.1. Anyone help would be appreciated, thanks!

Posted

@Override public int getExpDrop(BlockState state, LevelReader reader, BlockPos pos, int fortune, int silktouch) { return silktouch == 0 ? this.RANDOM.nextInt(10) : 20; }
this is what i've recently tried and it did drop xp but it drops it regardless if silk touch is involved or not

Posted

Ok so i have this right which means without silk touch it'll drop between 0-9 xp and 0 with silktouch so i assume the 0-9 is because of that this.RANDOM. So im wondering if i can change that RANDOM so it always drops the 10 xp or if im just over thinking this

@Override

public int getExpDrop(BlockState state, LevelReader reader, BlockPos pos, int fortune, int silktouch) {

return silktouch == 0 ? this.RANDOM.nextInt(10) : 0;

}

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