Jump to content

[1.6.1] add item to players inventory?


KeeganDeathman

Recommended Posts

Hello again, I'm trying to set it up so that when you type in a certain code in a text field in my gui, it gives you some items. I've looked over the source code of a different mod that does something similar, it does the code thing, and it gives you a certain weapon if you wear certain armor. But when i try to do that, the text field stops working, any help with this?

 

Here's what I'm using to use to do it

 

protected void keyTyped(char par1, int par2, EntityPlayer player)
    {
        this.virtBtn.enabled = this.virtTextField.getText().trim().length() > 0;
        if (this.virtTextField.isFocused())
        {
            this.virtTextField.textboxKeyTyped(par1, par2);
            this.code = this.virtTextField.getText();
        }

        if (par2 == 28)
        {
        	if(code.equals("WILLIAM"))
        	{
        		player.inventory.setInventorySlotContents(1, Lyoko.itemWilliamSword);
        	}
            this.actionPerformed(this.virtBtn);
        }
    }

 

tell me if you need any more code :)

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

Link to comment
Share on other sites

Well, its kinda easy to see that your working on a code lyoko mod, esepcially since your the one whose code I'm referencing.  ;) . Anyway heres the link to my mod, http://www.minecraftforum.net/topic/1899645-ssp-and-smp162-forgecode-craft-the-code-lyoko-mod-for-the-best/#entry23450822

Anyway, i looked at your code for the tower console, and the armor, and combined the two. But when I add player.inventroy.setInventorySlotContents(1, new ItemStack(Lyoko.itemWilliamSword, 1) the text field does not work anymore. am i missing something?

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

Link to comment
Share on other sites

in the code you have in your first post, you setting the slot to an item and not an item stack. try

player.inventory.setInventorySlotContents(1, new ItemStack(Lyoko.itemWilliamSword))

And I didn't know my mod was that popular. but if you need any help I'm willing to help you out.

Link to comment
Share on other sites

tried it, and it didn't change anything. Still cant enter text with that function being called. Hmm, i wonder if im doing it wrong some how, heres my updated code:

protected void keyTyped(char par1, int par2, EntityPlayer player)
    {
        this.virtBtn.enabled = this.virtTextField.getText().trim().length() > 0;
        if (this.virtTextField.isFocused())
        {
            this.virtTextField.textboxKeyTyped(par1, par2);
            this.code = this.virtTextField.getText();
        }

        if (par2 == 28)
        {
        	if(code.equals("WILLIAM"))
        	{
        		player.inventory.setInventorySlotContents(1, new ItemStack(Lyoko.itemWilliamSword));
        	}
            this.actionPerformed(this.virtBtn);
        }
    }

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

Link to comment
Share on other sites

Does this text box you have work the same (sorta) as a JTextField?

 

If it does, you can put a listener on it (or if you can, put the same kind of listener on it that gets called everytime you hit "return" or "enter") and execute the code via that listener. Then you do your check and such. And then clear the text field.

 

That should work everytime. Well, it does with a JTextField at any rate xD

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

Link to comment
Share on other sites

Okay so, let me think, I need to set up a packet is that it?

And mew im using a GuiTextField. So yeah. Im gonna try having it send a chat message to the player or something similar. So then i can see if its just the fact that im setting it up wrong. ell you what happens!

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

Link to comment
Share on other sites

Okay so putting anything

if(code.equals("WILLIAM"))
{
Here
}

breaks the text field. So i must be setting it up wrong. If you need it heres my gui:

 

package codelyoko.Client;

import org.lwjgl.input.Keyboard;

import codelyoko.common.Lyoko;
import net.minecraft.client.gui.*;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.item.ItemStack;

public class GuiSuperComputerInterface extends GuiScreen {
private GuiTextField virtTextField;
private GuiButton virtBtn;
private String code;

public GuiSuperComputerInterface(InventoryPlayer inv, TileEntitySuperComputerInterface tileEnity)
{
	code = "";
}

public void initGui()
    {
        Keyboard.enableRepeatEvents(true);
        this.buttonList.clear();
        this.buttonList.add(this.virtBtn = new GuiButton(1, this.width / 2 - 100, this.height / 4 + 96 + 12, I18n.func_135053_a("Virtulization!")));
        this.virtTextField = new GuiTextField(this.fontRenderer, this.width / 2 - 150, 60, 300, 20);
        this.virtTextField.setMaxStringLength(32767);
        this.virtTextField.setFocused(true);
    }
/**
 * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
 */
protected void actionPerformed(GuiButton par1GuiButton)
{
	switch (par1GuiButton.id)
	{
	case 1:
		this.mc.displayGuiScreen((GuiScreen)null);
		this.mc.setIngameFocus();
		this.mc.sndManager.resumeAllSounds();
		break;
	}
}

/**
 * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
 */
protected void keyTyped(char par1, int par2, EntityPlayer player)
    {
        this.virtBtn.enabled = this.virtTextField.getText().trim().length() > 0;
        if (this.virtTextField.isFocused())
        {
            this.virtTextField.textboxKeyTyped(par1, par2);
            this.code = this.virtTextField.getText();
        }

        if (par2 == 28)
        {
        	if(code.equals("WILLIAM"))
        	{
        		
        	}
            this.actionPerformed(this.virtBtn);
        }
    }
/**
 * Draws the screen and all the components in it.
 */
public void drawScreen(int par1, int par2, float par3)
{
	this.drawDefaultBackground();
	this.virtTextField.drawTextBox();
	super.drawScreen(par1, par2, par3);
}
}

 

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I have done this now but have got the error:   'food(net.minecraft.world.food.FoodProperties)' in 'net.minecraft.world.item.Item.Properties' cannot be applied to                '(net.minecraftforge.registries.RegistryObject<net.minecraft.world.item.Item>)' public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register( "lemon_juice", () -> new Item( new HoneyBottleItem.Properties().stacksTo(1).food( (new FoodProperties.Builder()) .nutrition(3) .saturationMod(0.25F) .effect(() -> new MobEffectInstance(MobEffects.DAMAGE_RESISTANCE, 1500), 0.01f ) .build() ) )); The code above is from the ModFoods class, the one below from the ModItems class. public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register("lemon_juice", () -> new Item(new Item.Properties().food(ModFoods.LEMON_JUICE)));   I shall keep going between them to try and figure out the cause. I am sorry if this is too much for you to help with, though I thank you greatly for your patience and all the effort you have put in to help me.
    • I have been following these exact tutorials for quite a while, I must agree that they are amazing and easy to follow. I have registered the item in the ModFoods class, I tried to do it in ModItems (Where all the items should be registered) but got errors, I think I may need to revert this and figure it out from there. Once again, thank you for your help! 👍 Just looking back, I have noticed in your code you added ITEMS.register, which I am guessing means that they are being registered in ModFoods, I shall go through the process of trial and error to figure this out.
    • ♈+2349027025197ஜ Are you a pastor, business man or woman, politician, civil engineer, civil servant, security officer, entrepreneur, Job seeker, poor or rich Seeking how to join a brotherhood for protection and wealth here’s is your opportunity, but you should know there’s no ritual without repercussions but with the right guidance and support from this great temple your destiny is certain to be changed for the better and equally protected depending if you’re destined for greatness Call now for enquiry +2349027025197☎+2349027025197₩™ I want to join ILLUMINATI occult without human sacrificeGREATORLDRADO BROTHERHOOD OCCULT , Is The Club of the Riches and Famous; is the world oldest and largest fraternity made up of 3 Millions Members. We are one Family under one father who is the Supreme Being. In Greatorldrado BROTHERHOOD we believe that we were born in paradise and no member should struggle in this world. Hence all our new members are given Money Rewards once they join in order to upgrade their lifestyle.; interested viewers should contact us; on. +2349027025197 ۝ஐℰ+2349027025197 ₩Greatorldrado BROTHERHOOD OCCULT IS A SACRED FRATERNITY WITH A GRAND LODGE TEMPLE SITUATED IN G.R.A PHASE 1 PORT HARCOURT NIGERIA, OUR NUMBER ONE OBLIGATION IS TO MAKE EVERY INITIATE MEMBER HERE RICH AND FAMOUS IN OTHER RISE THE POWERS OF GUARDIANS OF AGE+. +2349027025197   SEARCHING ON HOW TO JOIN THE Greatorldrado BROTHERHOOD MONEY RITUAL OCCULT IS NOT THE PROBLEM BUT MAKE SURE YOU'VE THOUGHT ABOUT IT VERY WELL BEFORE REACHING US HERE BECAUSE NOT EVERYONE HAS THE HEART TO DO WHAT IT TAKES TO BECOME ONE OF US HERE, BUT IF YOU THINK YOU'RE SERIOUS MINDED AND READY TO RUN THE SPIRITUAL RACE OF LIFE IN OTHER TO ACQUIRE ALL YOU NEED HERE ON EARTH CONTACT SPIRITUAL GRANDMASTER NOW FOR INQUIRY +2349027025197   +2349027025197 Are you a pastor, business man or woman, politician, civil engineer, civil servant, security officer, entrepreneur, Job seeker, poor or rich Seeking how to join
    • Hi, I'm trying to use datagen to create json files in my own mod. This is my ModRecipeProvider class. public class ModRecipeProvider extends RecipeProvider implements IConditionBuilder { public ModRecipeProvider(PackOutput pOutput) { super(pOutput); } @Override protected void buildRecipes(Consumer<FinishedRecipe> pWriter) { ShapedRecipeBuilder.shaped(RecipeCategory.MISC, ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()) .pattern("SSS") .pattern("SSS") .pattern("SSS") .define('S', ModItems.COMPRESSED_DIAMOND.get()) .unlockedBy(getHasName(ModItems.COMPRESSED_DIAMOND.get()), has(ModItems.COMPRESSED_DIAMOND.get())) .save(pWriter); ShapelessRecipeBuilder.shapeless(RecipeCategory.MISC, ModItems.COMPRESSED_DIAMOND.get(),9) .requires(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()) .unlockedBy(getHasName(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get()), has(ModBlocks.COMPRESSED_DIAMOND_BLOCK.get())) .save(pWriter); ShapedRecipeBuilder.shaped(RecipeCategory.MISC, ModItems.COMPRESSED_DIAMOND.get()) .pattern("SSS") .pattern("SSS") .pattern("SSS") .define('S', Blocks.DIAMOND_BLOCK) .unlockedBy(getHasName(ModItems.COMPRESSED_DIAMOND.get()), has(ModItems.COMPRESSED_DIAMOND.get())) .save(pWriter); } } When I try to run the runData client, it shows an error:  Caused by: java.lang.IllegalStateException: Duplicate recipe compressed:compressed_diamond I know that it's caused by the fact that there are two recipes for the ModItems.COMPRESSED_DIAMOND. But I need both of these recipes, because I need a way to craft ModItems.COMPRESSED_DIAMOND_BLOCK and restore 9 diamond blocks from ModItems.COMPRESSED_DIAMOND. Is there a way to solve this?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.