Jump to content

Recommended Posts

Posted

Basically my previous project/mod was using snapshots mappings, the current project I have uses mojangs mappings, for some reason it isn't working, Here are some examples below:

 

My current code (mojang mappings, which doesn't work):

    public static final RegistryObject<Item> DECLESE_SWORD = ITEMS.register("declese_sword",
            () -> new SwordItem(ModItemTier.DECLESE, 2, -2.4f,
                    new Item.Properties().tab(ModItemGroup.FRV_GROUP))
            {
                @Override
                public boolean hurtEnemy(ItemStack stack, LivingEntity target, LivingEntity attacker)
                {
                    if(!attacker.level.isClientSide())
                    {
                        target.addEffect(new EffectInstance(Effects.POISON, 100, 1));
                    }
                    return super.hurtEnemy(stack, target, attacker);
                }
            });

And the old working code (Snapshot mappings):

    public static final RegistryObject<Item> CORRUPT_SWORD = ITEMS.register("corrupt_sword",
            () -> new SwordItem(ModItemTier.CORRUPT, 90, -2f,
                    new Item.Properties().isImmuneToFire().group(ModItemGroup.FRV_GROUP))
            {
                @Override
                public boolean hitEntity(ItemStack stack, LivingEntity target, LivingEntity attacker) {
                    if(!attacker.world.isRemote()) {
                        target.addPotionEffect(new EffectInstance(Effects.WITHER, 1000, 2));
                        target.addPotionEffect(new EffectInstance(Effects.SLOWNESS, 1000, 2));
                        target.addPotionEffect(new EffectInstance(Effects.POISON, 1000, 2));
                    }
                    return super.hitEntity(stack, target, attacker);
                }
            });

What could be the cause of it?

Posted
6 minutes ago, Luis_ST said:

whats the error, since the code looks okay

There are no errors, the game runs fine, when I hit any entity it just doesn't apply the effect

Posted
9 hours ago, Luis_ST said:

is the hurtEnemy method called and how did you test if the target gets/doesn't get the effect?

Yes it is being called, I use IntelliJ, its called from the ItemStack class, and I tested directly just running the game hitting few entities basically

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.