Feroov Posted October 30, 2021 Posted October 30, 2021 Basically my previous project/mod was using snapshots mappings, the current project I have uses mojangs mappings, for some reason it isn't working, Here are some examples below: My current code (mojang mappings, which doesn't work): public static final RegistryObject<Item> DECLESE_SWORD = ITEMS.register("declese_sword", () -> new SwordItem(ModItemTier.DECLESE, 2, -2.4f, new Item.Properties().tab(ModItemGroup.FRV_GROUP)) { @Override public boolean hurtEnemy(ItemStack stack, LivingEntity target, LivingEntity attacker) { if(!attacker.level.isClientSide()) { target.addEffect(new EffectInstance(Effects.POISON, 100, 1)); } return super.hurtEnemy(stack, target, attacker); } }); And the old working code (Snapshot mappings): public static final RegistryObject<Item> CORRUPT_SWORD = ITEMS.register("corrupt_sword", () -> new SwordItem(ModItemTier.CORRUPT, 90, -2f, new Item.Properties().isImmuneToFire().group(ModItemGroup.FRV_GROUP)) { @Override public boolean hitEntity(ItemStack stack, LivingEntity target, LivingEntity attacker) { if(!attacker.world.isRemote()) { target.addPotionEffect(new EffectInstance(Effects.WITHER, 1000, 2)); target.addPotionEffect(new EffectInstance(Effects.SLOWNESS, 1000, 2)); target.addPotionEffect(new EffectInstance(Effects.POISON, 1000, 2)); } return super.hitEntity(stack, target, attacker); } }); What could be the cause of it? Quote
Luis_ST Posted October 30, 2021 Posted October 30, 2021 12 minutes ago, Feroov said: My current code (mojang mappings, which doesn't work): whats the error, since the code looks okay Quote
Feroov Posted October 30, 2021 Author Posted October 30, 2021 6 minutes ago, Luis_ST said: whats the error, since the code looks okay There are no errors, the game runs fine, when I hit any entity it just doesn't apply the effect Quote
Luis_ST Posted October 30, 2021 Posted October 30, 2021 is the hurtEnemy method called and how did you test if the target gets/doesn't get the effect? Quote
Feroov Posted October 31, 2021 Author Posted October 31, 2021 9 hours ago, Luis_ST said: is the hurtEnemy method called and how did you test if the target gets/doesn't get the effect? Yes it is being called, I use IntelliJ, its called from the ItemStack class, and I tested directly just running the game hitting few entities basically Quote
Feroov Posted October 31, 2021 Author Posted October 31, 2021 Ok I actually found out it actually works with other effects, but poison doesn't seem to be working, interesting Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.