Posted November 13, 20214 yr I'm trying to just do what I did in 1.16 with fog: @SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true) public static void onFogDensityEvent(EntityViewRenderEvent.FogDensity event) { event.setDensity(densityFloat); event.setCanceled(true); } @SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true) public static void onFogColorsEvent(EntityViewRenderEvent.FogColors event) { event.setRed(0); event.setGreen(0); event.setBlue(0); } with the densityFloat variable that changes, and it worked perfectly. Now I did the same (copy-paste) and with densityFloat set to 0 I have a dense fog anyway, changing the value of densityFloat the fog remains the same
November 13, 20214 yr Author Seems like the more the density variable is, the less fog density really is in game
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