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Posted

Hi. My Son has used Forge 1.8.9 for quite a while now ( at least I believe it has always been a modded version and not standard 1.8.9), and we have never had issues tracking his play time and limiting it through Microsoft Family safety. However, about 3 weeks ago it stopped blocking it when the time limit was up. Still tracks the time, but doesn't block. I am assuming this is not something Forge does knowingly, or am I missing something about potential mods he could have installed? 

It actually seems to happen with any launcher that has anything additional in the name other that the release version (so forge or any other modded versions) - or perhaps it's just modded versions? Have tried the latest forge to see if that helps, but that just crashes and won't even open. 

Any ideas? 

Posted

I can tell you that nobody on the dev team has tested this, though you might want to know that the game runs under the javaw.exe process (or java.exe if your child is crafty enough to change that setting) and not the launcher

Edit: Did a bit of testing and it looks like MFS tracks each Minecraft version separately because they start with different window titles.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
3 hours ago, DaemonUmbra said:

I can tell you that nobody on the dev team has tested this, though you might want to know that the game runs under the javaw.exe process (or java.exe if your child is crafty enough to change that setting) and not the launcher

Edit: Did a bit of testing and it looks like MFS tracks each Minecraft version separately because they start with different window titles.

Yes, I am aware of this, that is why I know it is only modded versions that are no longer blocked.  The standard releases are.  The modded ones are still tracked but not blocked. I have tried limiting Java, but that has no effect. 

Posted
3 minutes ago, diesieben07 said:

The modded games have a slightly different title. And mods can change the window title as well. Honestly, limiting applications solely based on window title sounds like a bad idea.

I don’t disagree with that. But it worked fine for a year and then just stopped. Still using the same modded version. I guess Microsoft changed something. 

  • 4 weeks later...
Posted

Hello.

I have the same issue. I would like to fix it so that limits will work as expected also for forged versions.

I don't understand why the forged version is marked by asterisk in window title (Minecraft* 1.17.1). For me, as a parent, it is still just Minecraft. ;) 

I will ask Mojang/Microsoft to state just "Minecraft" in the title. First, only one window of Minecraft can be open at one time. Second, it creates an instance for each Minecraft's versions in Family Safety I need to set time limit for (and which child can play in the limit :( ).

I am asking you to exclude the asterisk from the title due to the same reason.

Thank you.

Lukas

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