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[1.6.2] Modifying the HUD


Sebmansigh

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Hello, I'm new to modding, and I have a few questions regarding the HUD:

 

First, I know I can intercept the RenderGameOverlayEvent and cancel it to disable a portion of the HUD. My question is: Can I change the location of the element being drawn (moving the hot bar to the bottom right corner of the screen, for example)

 

Second, I wish to draw a few gauges:

A circular pie chart to replace the health bar that I've canceled.

and

A horizontal gauge to display the food meter.

 

I have no idea where to start, so if anyone could point me in the right direction, I would greatly appreciate it.

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Can I change the location of the element being drawn

yes

 

I have no idea where to start, so if anyone could point me in the right direction, I would greatly appreciate it.

openGL, openGL, openGL open what ? GL

unfortunatelly the subject is FAR too vast to be summarized in a forum post. look online at the opengl documentation/examples

 

btw minecraft is using opengl 1

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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openGL?

 

 

 

openGL, openGL, openGL, openGL, openGL, openGL, openGL, openGL, openGL, openGL, openGL, openGL, openGL, openGL, openGL, openGL, openGL, openGL, openGL, openGL, openGL, openGL, openGL, openGL, openGL, openGL, openGL,

 

open? G ? L? yes openGL

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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This is probably extremely inefficient, but I would cancel the call for the elements, and then copy the code I wanted (say I was moving the XP bar) and paste it in, and then draw it in the new desired location. But like I said, most likely very inefficient...

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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yep, mostly because you can forget all this and do

 

GL11.glTranslate(x, y, z);

 

but let him figure out :P

 

Haha, I never would have thought of that... That, is called openGL xD

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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