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Featured Replies

Posted

I'm trying to have my mod check for files. So far it prints nothing (the init() method in DefaultPaxels prints HIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII)

 

Placed this into my init:

	File defaultPaxels = new File("com.deathman12e3.paxels.DefaultPaxels");

	if(defaultPaxels.exists())
	{

		DefaultPaxels.init();

	}

 

Here's a file tree:

 

src

>com

>>deathman12e3

>>>mod_LegendaryPaxels

>>>ClientProxy

>>>CommonProxy

>>paxels

>>>DefaultPaxels

Kain

well ... you dont HAVE to do it this way (actually its pretty weird)

 

but you're probably better to do

 

Class c = Class.forName("com.name.wtv.class");

 

 

 

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

a try catch as it will throw exception if it doesnt find it

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

plus like i said, you might want to reconsider how you are implementing this ... ???

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

  • Author

I put this into my preInit

	try
	{

		Class c = Class.forName("com.deathman12e3.paxels.DefaultPaxels.class");

	}
	catch(Exception e)
	{

		PaxelData.defaultPaxels = false;

	}

And this into my init

	if(PaxelData.defaultPaxels == true)
	{

		System.out.println("HIIIIIIIIIIIIIIIIII");

	}

Kain

  • Author

Ok, I'm trying to add like a DLC sort of thing. Where if you have the class, then it'll initialize it. But if you don't have it, it'll ignore it.

Kain

well the "dlc" could be a mod by itself and have a dependencie over your main mod

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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