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Posted

I dont know if its me not searching well enough or what but I cannot find any good tutorials for 1.6.2 that explain/show how to make a tool set(sword pickaxe shovel axe) and also armor

Posted

heu ... out of context but how do you have 3 square and are a forge modder with 29 post, no thank you and a karma of -2 ? and "still learning java" (ok maybe thats just outdated)  the ratios seems messed up

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

I have abosultely no clue what most of those do, and I know a little Java, I tried to start learning it on my own, stuff came up, and I stopped it, then I started to make some mods. I understand probably about 85% of a piece of code(I know minecraft more than I would with say Android). Like I find a tutorial that isnt good, its just source that someone made as a "tutorial" But barely explains it(what is actually happening and why), I can pretty much understand it. But I cannot make pretty much anything from scratch, my memory doesnt have all the Java stuff in it yet. The "still learning Java" part is a bit outdated but not entirely false.

Posted

okay, i wasnt trying to be mean or anything but that was really odd to my eyes

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

personally i have no flippin idea, my mod doesnt touch any of these area, but if you look at the class

GameRegistry, LanguageRegistry, NetworkRegistry maybe you can find related method

 

its obviously doable because many peopel are doing it. sory i cant be of any help

 

have a good day

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

Well you can make new ItemArmor and new ItemTool, or new ItemPickaxe, ItemAxe...

register them with GameRegistry.registerItem(instance, name)

If you want to add a new tool material, you can use

EnumHelper.addToolMaterial(args)

you can also use EnumHelper.addArmorMaterial(args)...

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