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Hello, I know I've been quite active here lately and I promise I'll get out of your hair once i can work out this final thing.

Essentially I'm looking for a way to get the player's Position on a specific axis and use its value in an if statement. I've experimented with classes vec3 and vec3i as the method getY() seemed promising, but i didn't know how to use it with the player and I had issues with the method being non-static. Any help would be appreciated. 

Posted
	@SubscribeEvent
	public void whenGameMusicPlays(final PlaySoundEvent event) {	
		if (event.getName().equals("music.game") && ) { 
			ResourceLocation loc = new ResourceLocation(CaveMusic.MODID + ":" + "music.overworld.underground");
			SimpleSoundInstance MyPSR = new SimpleSoundInstance(
				loc, SoundSource.MUSIC, 1.0f, 1.0f, false, 0, SoundInstance.Attenuation.NONE, 0.0D, 0.0D, 0.0D, true);
			event.setResultSound(MyPSR);

essentially i tried a few combinations of vec3i, vec3, Player and getY() after the &&. I was essentially throwing spaghetti at the wall because i didn't know what i needed to use in 1.17.1. I want to be able to test if player's position on the Y axis is less than a certain value. I'm really sorry if this is a stupid question.

Posted
6 hours ago, Luis_ST said:

you can get a Player in client Events via Minecraft.getInstance().player 

Note: this only works in client Events

doing minecraft.getinstance().player.position().y shows a warning of Resource leak: '<unassigned Closeable value>' is not closed at this location. What does getinstance.player actually do?

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