Posted November 29, 20213 yr So i made my custom capability and attach it to all players. I also made serialization and synchronization using my own packet (at least i think i do) to allow client (player) always access updated capability data after some changes. In my capability event handler class i've subscribed to PlayerLoggedInEvent and send updated data through my packet. The problem is the data just doesn't save after player leaves the world and sets to default values after player joins the world again. Any ideas how to fix that? Edited November 30, 20213 yr by mclich
November 29, 20213 yr Author 9 minutes ago, diesieben07 said: Post your code. Capability class: public class ManaCapability { public static final ResourceLocation LOCATION=new ResourceLocation(ElderNorseGods.MOD_ID, "mana"); @CapabilityInject(IManaHandler.class) public static Capability<IManaHandler> CAP_INSTANCE=null; public static class ManaStorage implements IStorage<IManaHandler> { @Override public INBT writeNBT(Capability<IManaHandler> cap, IManaHandler manaHandler, Direction side) { CompoundNBT tag=new CompoundNBT(); tag.putFloat("Mana", manaHandler.getMana()); tag.putBoolean("Status", manaHandler.getStatus()); return tag; } @Override public void readNBT(Capability<IManaHandler> cap, IManaHandler manaHandler, Direction side, INBT nbt) { manaHandler.setMana(((CompoundNBT)nbt).getFloat("Mana")); manaHandler.setStatus(((CompoundNBT)nbt).getBoolean("Status")); } } public static class ManaProvider implements ICapabilitySerializable<CompoundNBT> { private final ManaHandler mana=new ManaHandler(); private final LazyOptional<IManaHandler> manaOptional=LazyOptional.of(()->this.mana); public void invalidate() { this.manaOptional.invalidate(); } @Override public CompoundNBT serializeNBT() { if(ManaCapability.CAP_INSTANCE==null) return new CompoundNBT(); else return (CompoundNBT)ManaCapability.CAP_INSTANCE.writeNBT(this.mana, null); } @Override public void deserializeNBT(CompoundNBT nbt) { if(ManaCapability.CAP_INSTANCE!=null) ManaCapability.CAP_INSTANCE.readNBT(this.mana, null, nbt); } @Override public <T> LazyOptional<T> getCapability(Capability<T> cap, Direction side) { return cap==ManaCapability.CAP_INSTANCE?this.manaOptional.cast():LazyOptional.empty(); } } } Capability handler class: public class ManaHandler implements IManaHandler { private float mana; private boolean active; public ManaHandler() { this.mana=0F; this.active=false; } @Override public void setMana(float amount) { if(amount<0F) this.mana=0F; else if(amount>20F) this.mana=20F; else this.mana=amount; } @Override public float getMana() { return this.mana; } @Override public void setStatus(boolean value) { this.active=value; } @Override public boolean getStatus() { return this.active; } @Override public void update(ServerPlayerEntity player) { NetworkHandler.sendToPlayer(player, new ManaDataPacket(this.getMana(), this.getStatus())); } } Capability event handler class: @EventBusSubscriber(modid=ElderNorseGods.MOD_ID, bus=EventBusSubscriber.Bus.FORGE) public abstract class ManaEventHandler { private static void sendUpdates(ServerPlayerEntity player) { if(!player.getCommandSenderWorld().isClientSide()) { player.getCapability(ManaCapability.CAP_INSTANCE).ifPresent(mana->mana.update(player)); } } @SubscribeEvent public static void onPlayerChangedDimension(PlayerChangedDimensionEvent event) { ManaEventHandler.sendUpdates((ServerPlayerEntity)event.getPlayer()); } @SubscribeEvent public static void onPlayerRespawn(PlayerRespawnEvent event) { ManaEventHandler.sendUpdates((ServerPlayerEntity)event.getPlayer()); } @SubscribeEvent public static void onPlayerLoggedIn(PlayerLoggedInEvent event) { ManaEventHandler.sendUpdates((ServerPlayerEntity)event.getPlayer()); } @SubscribeEvent public static void onPlayerClone(PlayerEvent.Clone event) { if(!event.isWasDeath()) return; IManaHandler oldMana=event.getOriginal().getCapability(ManaCapability.CAP_INSTANCE).orElse(null); IManaHandler newMana=event.getPlayer().getCapability(ManaCapability.CAP_INSTANCE).orElse(null); if(oldMana!=null&&newMana!=null) { newMana.setMana(oldMana.getMana()); newMana.setStatus(oldMana.getStatus()); } } } Packet class: public class ManaDataPacket { private float value; private boolean status; public ManaDataPacket(float value, boolean status) { this.value=value; this.status=status; } public static void encode(ManaDataPacket packet, PacketBuffer buffer) { buffer.writeFloat(packet.value); buffer.writeBoolean(packet.status); } public static ManaDataPacket decode(PacketBuffer buffer) { return new ManaDataPacket(buffer.readFloat(), buffer.readBoolean()); } public static void handle(ManaDataPacket packet, Supplier<NetworkEvent.Context> ctx) { ctx.get().enqueueWork(()->DistExecutor.unsafeRunWhenOn(Dist.CLIENT, ()->()->PacketHandler.handlePacket(packet, ctx))); ctx.get().setPacketHandled(true); } private static class PacketHandler { private static void handlePacket(ManaDataPacket packet, Supplier<NetworkEvent.Context> ctx) { Minecraft mc=Minecraft.getInstance(); mc.player.getCapability(ManaCapability.CAP_INSTANCE).ifPresent ( mana-> { mana.setMana(packet.value); mana.setStatus(packet.status); } ); } } }
November 29, 20213 yr Author 2 minutes ago, diesieben07 said: Where are you modifying the values? At the moment i have only one item that change values after use. There is code: public class ManaTinctureItem extends Item { public static final String ID="mana_tincture"; public ManaTinctureItem() { super(new Item.Properties().food(new Food.Builder().nutrition(2).saturationMod(0.6F).alwaysEat().build()).stacksTo(1).rarity(Rarity.RARE).tab(ENGTabs.FOOD)); } @Override public ItemStack finishUsingItem(ItemStack itemStack, World world, LivingEntity entity) { itemStack=entity.eat(world, itemStack); if(!world.isClientSide()&&entity instanceof ServerPlayerEntity) { ServerPlayerEntity player=(ServerPlayerEntity)entity; player.getCapability(ManaCapability.CAP_INSTANCE).ifPresent ( mana-> { if(!mana.getStatus()) { mana.setStatus(true); mana.setMana(20F); mana.update(player); } } ); if(player.gameMode.isSurvival()) { if(itemStack.getCount()==0&&!player.inventory.contains(new ItemStack(Items.BOWL))) { player.inventory.removeItem(itemStack); player.inventory.add(player.inventory.selected, new ItemStack(Items.BOWL)); } else player.inventory.add(new ItemStack(Items.BOWL)); } } return itemStack; } @Override public boolean isFoil(ItemStack itemStack) { return true; } }
November 29, 20213 yr Author 16 minutes ago, diesieben07 said: Are the NBT serialization methods called? Do they operate correctly? Check using the debugger. If i understood correctly, something is broken here. When i check for capability instance being null: @Override public CompoundNBT serializeNBT() { if(ManaCapability.CAP_INSTANCE==null) return new CompoundNBT(); else return (CompoundNBT)ManaCapability.CAP_INSTANCE.writeNBT(this.mana, null); } it always returns true, so serializeNBT() always returns new CompoundNBT(), i don't know why Edited November 29, 20213 yr by mclich
November 30, 20213 yr Author 6 hours ago, diesieben07 said: Show where you register your capability. @EventBusSubscriber(modid=ElderNorseGods.MOD_ID, bus=EventBusSubscriber.Bus.FORGE) public abstract class ENGCapabilities { @SubscribeEvent public static void registerCapabilities(final FMLCommonSetupEvent event) { CapabilityManager.INSTANCE.register(IManaHandler.class, new ManaStorage(), ManaHandler::new); } @SubscribeEvent public static void attachCapabilities(final AttachCapabilitiesEvent<Entity> event) { if(!(event.getObject() instanceof PlayerEntity)) return; ManaProvider provider=new ManaProvider(); event.addCapability(ManaCapability.LOCATION, provider); event.addListener(provider::invalidate); } } Edited November 30, 20213 yr by mclich
November 30, 20213 yr Author 18 minutes ago, diesieben07 said: That is the wrong event bus for FMLCommonSetupEvent. My god, i'm an idiot... I changed registration class like this: @EventBusSubscriber(modid=ElderNorseGods.MOD_ID, bus=EventBusSubscriber.Bus.MOD) public abstract class ENGCapabilities { @SubscribeEvent public static void registerCapabilities(final FMLCommonSetupEvent event) { CapabilityManager.INSTANCE.register(IManaHandler.class, new ManaStorage(), ManaHandler::new); } @EventBusSubscriber(modid=ElderNorseGods.MOD_ID, bus=EventBusSubscriber.Bus.FORGE) private static class AttachCapabilities { @SubscribeEvent public static void attachCapabilities(final AttachCapabilitiesEvent<Entity> event) { if(!(event.getObject() instanceof PlayerEntity)) return; ManaProvider provider=new ManaProvider(); event.addCapability(ManaCapability.LOCATION, provider); event.addListener(provider::invalidate); } } } and it works now! Thank you for your help!
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