Posted July 24, 201312 yr Hi guys I am working on a mod that helps building things in creative, kind of like WorldEdit, but with fancy guis and stuff. Now my question: Is there a (simple) way of rendering blocks with about 10% alphachannel as a preview? This was my inspiration: I just want the preview to show, which block it will become. Thank you for your time!
July 24, 201312 yr yes, do you have a good understanding of java and opengl ? how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 24, 201312 yr fiouf, this will be a bit easier (also opengl 2d and 3d are technicly the same thing, except for rotation matrxi and projection matrxi that are a BIT more complex in 3d) if the "alpha" block are not created, you can use a proxy to store shapes that represent the block in the world and create entities that will be rendered like blocks if the block are created it would be a pain to render them with alpha so i suggest that instead you draw a box over all of them using entities again btw what you're asking is VERY big so you will need to do a lot of research. if you havnt checked yet i suggest you take a look at the wiki for entity because i think they will greatly help you. also modders github are very usefull to learn from real code how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
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