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[1.16.5] Getting the armor value of an entity


CrackedScreen

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I am creating a projectile that can bypass a certain amount of the target's armor by taking the effective "armor value", reducing it by a coefficient, and then applying the damage. I know getArmorInventoryList() returns armor the entity is wearing, but can't access the protection values of each individual piece as it only returns an ItemStack. Thanks in advance for any help.

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