Posted July 25, 201312 yr Hello I recompile and reobuscate my mod and I tested it... I create new music disc it work fine but the file ogg need be into the folder assets/records/ ... How can I change this folder in mods/mymod/mysound/ ...? Thanks
July 25, 201312 yr ressources go in your jar i think how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 25, 201312 yr Hello I recompile and reobuscatemy mod and I tested it... reob in the intention of making a release, you should be using a jar how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 25, 201312 yr Author No, I have a folder that content the file class. I copy it in the mods folder
July 25, 201312 yr [lmgtfy]How can I convert the folder in jar?[/lmgtfy] zip then rename to .jar maaaagiiiiicccc *insert meme here* how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 25, 201312 yr your mod is done ? like completelly finished ? how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 25, 201312 yr Author I done the first release of my mod, version Beta 1.0.1, is called "Beta 1.0.1(Decorative Update)" and I want release it today, but with this problem I can't release.
July 25, 201312 yr just put your asset folder in your jar how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 25, 201312 yr Author I have mymod/assets/recors/myfile.ogg but not work... It work if the file is in .minecraft/assets/record/myfile.ogg... I need change the directory of my sound... How D::::
July 25, 201312 yr Put in assets/modid/(path of choice here, records/myfile.ogg for your example) then use addSound("modid:/records/myfile.ogg")
July 25, 201312 yr Author The folder assets of the sound is out of jar... with your code the directory is: /.minecraft/assets/Mod_Meteorus/records/myfile.ogg How can I get this directory: /.minecraft/mods/MyMod/assets/Mod_Meteorus/records/myfile.ogg?
July 25, 201312 yr The folder assets of the sound is out of jar... with your code the directory is: /.minecraft/assets/Mod_Meteorus/records/myfile.ogg How can I get this directory: /.minecraft/mods/MyMod/assets/Mod_Meteorus/records/myfile.ogg? No, my code sets .minecraft/mods/(assets/modid/records/myfile.ogg)jarred/or zipped. Did you even try it ?
July 26, 201312 yr Author Please you can post your code? I need that the directory of sounds/streaming ,for my mod sounds, is mods/MyMod.jar/assets/sounds/myfile.ogg (the sounds file is into the mymod.jar)... I try but the directory is .minecraft/assets/sounds/myfile.ogg D: Please help me!
July 26, 201312 yr Author Event Loading Code: public class LoadsSounds { public void onSound(SoundLoadEvent event) { try { event.manager.soundPoolStreaming.addSound("Ao1.ogg"); } catch (Exception e) { System.err.println("Fatal Error Sounds"); } } } A brief summary of the situation: if the file ogg is put into /.minecraft/assets/records/Ao1.ogg it work... but I need this directory: /.minecraft/mods/MyMod.jar/assets/customsound/Ao1.ogg... Can help? Messaging random people with the request for help will not help you. Post your sound loading code. P.S I not messaging RANDOM people but people who have much experience in the field, which your experience is very evident in CameraCraft that I used during the 1.3.2
July 26, 201312 yr With your new example: event.manager.soundPoolStreaming.addSound("customsound:Ao1.ogg");
July 26, 201312 yr Author With your new example: event.manager.soundPoolStreaming.addSound("customsound:Ao1.ogg"); I tried but nothing
July 27, 201312 yr Author Sounds go in: /assets/MODID/SOUNDTYPE/SOUNDNAME.ogg but what is it? the assets main?(into the .minecraft) or the assets folder into the mod folder? Because I need the folder into the mod folder
July 27, 201312 yr Make a new folder into forge/mcp/src/minecraft/ Warning, modid must be in lowercase. When you compile your mod, don't forget to add the assets folder in the root of your archive
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