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Posted

Hello I recompile and reobuscate my mod and I tested it...

I create new music disc it work fine but the file ogg need be into the folder assets/records/ ...

How can I change this folder in mods/mymod/mysound/ ...?

Thanks

Posted
Hello I recompile and reobuscatemy mod and I tested it...

reob in the intention of making a release, you should be using a jar

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

[lmgtfy]How can I convert the folder in jar?[/lmgtfy]

zip then rename to .jar

 

maaaagiiiiicccc *insert meme here*

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

The folder assets of the sound is out of jar...

with your code the directory is: /.minecraft/assets/Mod_Meteorus/records/myfile.ogg

How can I get this directory: /.minecraft/mods/MyMod/assets/Mod_Meteorus/records/myfile.ogg?

Posted

The folder assets of the sound is out of jar...

with your code the directory is: /.minecraft/assets/Mod_Meteorus/records/myfile.ogg

How can I get this directory: /.minecraft/mods/MyMod/assets/Mod_Meteorus/records/myfile.ogg?

No, my code sets .minecraft/mods/(assets/modid/records/myfile.ogg)jarred/or zipped.

Did you even try it ?

 

Posted

Please you can post your code?

I need that the directory  of sounds/streaming ,for my mod sounds, is mods/MyMod.jar/assets/sounds/myfile.ogg (the sounds file is into the mymod.jar)...

I try but the directory is .minecraft/assets/sounds/myfile.ogg D:

Please help me!

Posted

Event Loading Code:

public class LoadsSounds {
public void onSound(SoundLoadEvent event)
{
         try
         {
                 event.manager.soundPoolStreaming.addSound("Ao1.ogg");
         }
         catch (Exception e)
         {
        	 System.err.println("Fatal Error Sounds");
         }
}
}

A brief summary of the situation:

if the file ogg is put into /.minecraft/assets/records/Ao1.ogg it work...

but I need this directory: /.minecraft/mods/MyMod.jar/assets/customsound/Ao1.ogg...

Can help?

Messaging random people with the request for help will not help you.

Post your sound loading code.

P.S I not messaging RANDOM people but people who have much experience in the field, which your experience is very evident in CameraCraft  that I used during the 1.3.2

Posted

Sounds go in:

/assets/MODID/SOUNDTYPE/SOUNDNAME.ogg

but what is it? the assets main?(into the .minecraft) or the assets folder into the mod folder?

Because I need the folder into the mod folder

Posted

Make a new folder into forge/mcp/src/minecraft/

Warning, modid must be in lowercase.

When you compile your mod, don't forget to add the assets folder in the root of your archive

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