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Convert Entity to Mob


OutCraft

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Hi!

I want to make a debug mod. One feature of it is to show the active goals over all living entities. So I made some code in my EventHandler:

@SubscribeEvent
public void showGoal(RenderNameplateEvent event) {
   	if (event.getEntity instanceof ItemEntity || event.getEntity instanceof Player) return;
	if (((Mob) event.getEntity())goalSelector.getRunningGoals().toArray().length <= 0) return;
	
	((Mob) event.getEntity()).goalSelector.getRunningGoals().forEach(goal -> {
		//Set the name to the goal that I want
	});
}

The problem is, that event.getEntity() returns an Entity, but for getting the goals of the entity I need a Mob (no, there isn't an event.getEntityLiving()). How would I get the entity as a Mob?

Ps: I can get the world of the entity with

event.getEntity().getCommandSenderWorld();

 

Edited by OutCraft

Sorry if my Posts are weird sometimes, I just try to help and learn as much as I can :D

Also: PLEASE use SPOILERS for logs!

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42 minutes ago, diesieben07 said:

Learn basic Java, such as the instanceof operator and casting.

The problem is that it gives me the living entity as Entity. I can cast it to Mob (I know Java, I know how to cast), but then I also can't get the goals because the Entity that I get doesn't have goals. Goals are only registered on Mobs and Entities that extend Mob

Sorry if my Posts are weird sometimes, I just try to help and learn as much as I can :D

Also: PLEASE use SPOILERS for logs!

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  • OutCraft changed the title to Convert Entity to Mob
@SubscribeEvent
public void showGoal(RenderNameplateEvent event) {
	Entity entity = event.getEntity();
	System.out.println(entity + ": " + "Hi!"); <- This triggers for all entities
	((Mob) entity).goalSelector.getRunningGoals().forEach(goal -> {
		System.out.println(entity + ": " + "Hi!");  <- This never triggers
		event.setContent(new TextComponent(goal.getGoal().getClass().getName()));
	});
	System.out.println(((Mob) entity).goalSelector.getRunningGoals().toArray().length); <- This gives length 0
}

 

Sorry if my Posts are weird sometimes, I just try to help and learn as much as I can :D

Also: PLEASE use SPOILERS for logs!

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3 minutes ago, diesieben07 said:

Goals are a server side thing and not present on the client.

Ahh, this makes sense!

Can I get the goals with a clientside mod or do I need the mod on the Server and transfer packets?

Sorry if my Posts are weird sometimes, I just try to help and learn as much as I can :D

Also: PLEASE use SPOILERS for logs!

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