Jump to content

Recommended Posts

Posted

i use player.level.isNight()

method return true and false。why?

 

@Override
        public void onArmorTick(ItemStack stack, World world, PlayerEntity player) {
            System.out.println(player.level.isNight());
            if (invalid(player)) {
                List<MobEntity> mobEntities = getNearbyEntities(player);
                for (MobEntity mob : mobEntities) {
                    if (mob.getTarget() != null && mob.getTarget().getUUID().equals(player.getUUID())) {
                        mob.setTarget(null);
                    }
                }
            }
        }

 

[00:42:31] [Server thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: true
[00:42:31] [Render thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: false
[00:42:31] [Server thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: true
[00:42:31] [Render thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: false
[00:42:32] [Server thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: true
[00:42:32] [Render thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: false
[00:42:32] [Server thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: true
[00:42:32] [Render thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: false
[00:42:32] [Server thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: true
[00:42:32] [Render thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: false
[00:42:32] [Server thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: true
[00:42:32] [Render thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: false
[00:42:32] [Server thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: true
[00:42:32] [Render thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: false
[00:42:32] [Server thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: true
[00:42:32] [Render thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: false
[00:42:32] [Server thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: true
[00:42:32] [Render thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: false
[00:42:32] [Server thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: true
[00:42:32] [Render thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: false
[00:42:32] [Server thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: true
[00:42:32] [Render thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: false
[00:42:32] [Server thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: true
[00:42:32] [Render thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: false
[00:42:32] [Server thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: true
[00:42:32] [Render thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: false
[00:42:32] [Server thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: true
[00:42:32] [Render thread/INFO] [STDOUT/]: [ocean.chinacraft.common.item.armor.SilkNightArmor$NightArmor:onArmorTick:60]: false

Posted (edited)
11 hours ago, diesieben07 said:

The method only works correctly on the server. Since you should be modifying the attack target only on the server anyways, that doesn't matter.

Yes, but I want to get the time now, is it day or night? How to get it? on client get server time

Edited by Spring
Posted
8 hours ago, Spring said:

How to get it?

World#getGameTime % 24000
with that you get the time of the day, in ticks from 0-24000

for Minecraft times, you can look into this wiki article (24-hour Minecraft day)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.