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[1.16.5] Client-side, detecting when player is damaged


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I know that the server sends a packet to the client to register the red tint animation on damaged.. I've tried overriding performHurtAnimation() as a workaround to find when the player is damaged.. nothing came from that. The last thing I could do is interpret the packet.. but I don't even know where to start. If someone could point me in the right direction that would be great. My goal is to play an additional animation when the player is damaged - in addition to the already existent red tint.

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