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Render a "fake" block. Forge 1.16.5


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Hi forum members!

I would like to have a "fake" block rendered according to the coordinates that I calculated in advance, but I couldn't find a method to do that.
I think I need something like that:

RenderClass.renderMethod(x, y, z, texture)

I tried to google it, but apparently I misspelled the text. I would be very grateful to those who help.

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18 hours ago, Luis_ST said:

you can try BlockRenderDispatcher#renderSingleBlock (BlockRenderDispatcher this is the 1.17 class name not sure what's 1.16.5)

Sorry if I'm annoying, but I don't quite understand how I can render the block texture at certain coordinates that I calculated in advance using this method.
I tried calling the renderBlock method with:

But I don't understand what variables it asks for. I have never worked with rendering and would like to know how to implement it

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