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Posted

well i used a sound that worked at first but when i edit it to make it shorter and faster this happens everytime i call the sound

 

 

2013-07-25 11:32:57 [iNFO] [sTDOUT]     Error setting up audio input stream in method 'initialize'Q
2013-07-25 11:32:57 [iNFO] [sTDOUT]     ERROR MESSAGE:
2013-07-25 11:32:57 [iNFO] [sTDOUT]         Stream closed
2013-07-25 11:32:57 [iNFO] [sTDOUT]     STACK TRACE:
2013-07-25 11:32:57 [iNFO] [sTDOUT]         java.io.BufferedInputStream.getInIfOpen(Unknown Source)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         java.io.BufferedInputStream.fill(Unknown Source)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         java.io.BufferedInputStream.read(Unknown Source)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         com.sun.media.sound.RIFFReader.read(Unknown Source)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         com.sun.media.sound.RIFFReader.<init>(Unknown Source)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         com.sun.media.sound.WaveFloatFileReader.internal_getAudioFileFormat(Unknown Source)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         com.sun.media.sound.WaveFloatFileReader.getAudioFileFormat(Unknown Source)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         com.sun.media.sound.WaveFloatFileReader.getAudioInputStream(Unknown Source)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         javax.sound.sampled.AudioSystem.getAudioInputStream(Unknown Source)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         paulscode.sound.codecs.CodecWav.initialize(CodecWav.java:128)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         paulscode.sound.libraries.LibraryLWJGLOpenAL.loadSound(LibraryLWJGLOpenAL.java:392)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         paulscode.sound.libraries.LibraryLWJGLOpenAL.newSource(LibraryLWJGLOpenAL.java:640)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         paulscode.sound.SoundSystem.CommandNewSource(SoundSystem.java:1800)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2415)
2013-07-25 11:32:57 [iNFO] [sTDOUT]         paulscode.sound.CommandThread.run(CommandThread.java:121)
2013-07-25 11:32:57 [iNFO] [sTDOUT] Error in class 'CodecWav'
2013-07-25 11:32:57 [iNFO] [sTDOUT]     Audio input stream null in method 'readAll'
2013-07-25 11:32:57 [iNFO] [sTDOUT] Error in class 'LibraryLWJGLOpenAL'
2013-07-25 11:32:57 [iNFO] [sTDOUT]     Sound buffer null in method 'loadSound'
2013-07-25 11:32:57 [iNFO] [sTDOUT] Error in class 'LibraryLWJGLOpenAL'
2013-07-25 11:32:57 [iNFO] [sTDOUT]     Source 'sound_12' was not created because an error occurred while loading medieval:fireshot3.wav
2013-07-25 11:32:57 [iNFO] [sTDOUT] Error in class 'LibraryLWJGLOpenAL'
2013-07-25 11:32:57 [iNFO] [sTDOUT]     Source 'sound_12' not found in method 'play'

 

is it bitrate, weight ?

I like helping people because i was also in a same problem and i do not like unfinished work, so a thank you will be enough for the people im helping and a thank you to the people that helped me :)

  • Author

anyone

:( ?

I like helping people because i was also in a same problem and i do not like unfinished work, so a thank you will be enough for the people im helping and a thank you to the people that helped me :)

  • Author
:(

I like helping people because i was also in a same problem and i do not like unfinished work, so a thank you will be enough for the people im helping and a thank you to the people that helped me :)

I'll give you a clue:

 

we aren't mind readers!

If you guys dont get it.. then well ya.. try harder...

  • 5 weeks later...

I'm having the exact same issue. My sound is Wave format PCM signed 16bit stereo. I saved 4 very similar sounds using the same program, same format, 2 of them work 2 get that error and for the life of me I can't figure out why. Can anyone help?

 

 

EDIT: So I figured it out. Its got nothing to do with format, eclipse did not include my sounds in the project. To fix I just right clicked on the assets "package" in eclipse and hit refresh. Hope this helps someone

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