Posted July 26, 201312 yr well i used a sound that worked at first but when i edit it to make it shorter and faster this happens everytime i call the sound 2013-07-25 11:32:57 [iNFO] [sTDOUT] Error setting up audio input stream in method 'initialize'Q 2013-07-25 11:32:57 [iNFO] [sTDOUT] ERROR MESSAGE: 2013-07-25 11:32:57 [iNFO] [sTDOUT] Stream closed 2013-07-25 11:32:57 [iNFO] [sTDOUT] STACK TRACE: 2013-07-25 11:32:57 [iNFO] [sTDOUT] java.io.BufferedInputStream.getInIfOpen(Unknown Source) 2013-07-25 11:32:57 [iNFO] [sTDOUT] java.io.BufferedInputStream.fill(Unknown Source) 2013-07-25 11:32:57 [iNFO] [sTDOUT] java.io.BufferedInputStream.read(Unknown Source) 2013-07-25 11:32:57 [iNFO] [sTDOUT] com.sun.media.sound.RIFFReader.read(Unknown Source) 2013-07-25 11:32:57 [iNFO] [sTDOUT] com.sun.media.sound.RIFFReader.<init>(Unknown Source) 2013-07-25 11:32:57 [iNFO] [sTDOUT] com.sun.media.sound.WaveFloatFileReader.internal_getAudioFileFormat(Unknown Source) 2013-07-25 11:32:57 [iNFO] [sTDOUT] com.sun.media.sound.WaveFloatFileReader.getAudioFileFormat(Unknown Source) 2013-07-25 11:32:57 [iNFO] [sTDOUT] com.sun.media.sound.WaveFloatFileReader.getAudioInputStream(Unknown Source) 2013-07-25 11:32:57 [iNFO] [sTDOUT] javax.sound.sampled.AudioSystem.getAudioInputStream(Unknown Source) 2013-07-25 11:32:57 [iNFO] [sTDOUT] paulscode.sound.codecs.CodecWav.initialize(CodecWav.java:128) 2013-07-25 11:32:57 [iNFO] [sTDOUT] paulscode.sound.libraries.LibraryLWJGLOpenAL.loadSound(LibraryLWJGLOpenAL.java:392) 2013-07-25 11:32:57 [iNFO] [sTDOUT] paulscode.sound.libraries.LibraryLWJGLOpenAL.newSource(LibraryLWJGLOpenAL.java:640) 2013-07-25 11:32:57 [iNFO] [sTDOUT] paulscode.sound.SoundSystem.CommandNewSource(SoundSystem.java:1800) 2013-07-25 11:32:57 [iNFO] [sTDOUT] paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2415) 2013-07-25 11:32:57 [iNFO] [sTDOUT] paulscode.sound.CommandThread.run(CommandThread.java:121) 2013-07-25 11:32:57 [iNFO] [sTDOUT] Error in class 'CodecWav' 2013-07-25 11:32:57 [iNFO] [sTDOUT] Audio input stream null in method 'readAll' 2013-07-25 11:32:57 [iNFO] [sTDOUT] Error in class 'LibraryLWJGLOpenAL' 2013-07-25 11:32:57 [iNFO] [sTDOUT] Sound buffer null in method 'loadSound' 2013-07-25 11:32:57 [iNFO] [sTDOUT] Error in class 'LibraryLWJGLOpenAL' 2013-07-25 11:32:57 [iNFO] [sTDOUT] Source 'sound_12' was not created because an error occurred while loading medieval:fireshot3.wav 2013-07-25 11:32:57 [iNFO] [sTDOUT] Error in class 'LibraryLWJGLOpenAL' 2013-07-25 11:32:57 [iNFO] [sTDOUT] Source 'sound_12' not found in method 'play' is it bitrate, weight ? I like helping people because i was also in a same problem and i do not like unfinished work, so a thank you will be enough for the people im helping and a thank you to the people that helped me
July 26, 201312 yr Author anyone ? I like helping people because i was also in a same problem and i do not like unfinished work, so a thank you will be enough for the people im helping and a thank you to the people that helped me
July 27, 201312 yr Author I like helping people because i was also in a same problem and i do not like unfinished work, so a thank you will be enough for the people im helping and a thank you to the people that helped me
July 27, 201312 yr I'll give you a clue: we aren't mind readers! If you guys dont get it.. then well ya.. try harder...
July 27, 201312 yr I'll give you a clue: we aren't mind readers! I think he wants us to have you give us the sound.
August 25, 201312 yr I'm having the exact same issue. My sound is Wave format PCM signed 16bit stereo. I saved 4 very similar sounds using the same program, same format, 2 of them work 2 get that error and for the life of me I can't figure out why. Can anyone help? EDIT: So I figured it out. Its got nothing to do with format, eclipse did not include my sounds in the project. To fix I just right clicked on the assets "package" in eclipse and hit refresh. Hope this helps someone
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