ralphyrafa Posted July 26, 2013 Share Posted July 26, 2013 well i used a sound that worked at first but when i edit it to make it shorter and faster this happens everytime i call the sound 2013-07-25 11:32:57 [iNFO] [sTDOUT] Error setting up audio input stream in method 'initialize'Q 2013-07-25 11:32:57 [iNFO] [sTDOUT] ERROR MESSAGE: 2013-07-25 11:32:57 [iNFO] [sTDOUT] Stream closed 2013-07-25 11:32:57 [iNFO] [sTDOUT] STACK TRACE: 2013-07-25 11:32:57 [iNFO] [sTDOUT] java.io.BufferedInputStream.getInIfOpen(Unknown Source) 2013-07-25 11:32:57 [iNFO] [sTDOUT] java.io.BufferedInputStream.fill(Unknown Source) 2013-07-25 11:32:57 [iNFO] [sTDOUT] java.io.BufferedInputStream.read(Unknown Source) 2013-07-25 11:32:57 [iNFO] [sTDOUT] com.sun.media.sound.RIFFReader.read(Unknown Source) 2013-07-25 11:32:57 [iNFO] [sTDOUT] com.sun.media.sound.RIFFReader.<init>(Unknown Source) 2013-07-25 11:32:57 [iNFO] [sTDOUT] com.sun.media.sound.WaveFloatFileReader.internal_getAudioFileFormat(Unknown Source) 2013-07-25 11:32:57 [iNFO] [sTDOUT] com.sun.media.sound.WaveFloatFileReader.getAudioFileFormat(Unknown Source) 2013-07-25 11:32:57 [iNFO] [sTDOUT] com.sun.media.sound.WaveFloatFileReader.getAudioInputStream(Unknown Source) 2013-07-25 11:32:57 [iNFO] [sTDOUT] javax.sound.sampled.AudioSystem.getAudioInputStream(Unknown Source) 2013-07-25 11:32:57 [iNFO] [sTDOUT] paulscode.sound.codecs.CodecWav.initialize(CodecWav.java:128) 2013-07-25 11:32:57 [iNFO] [sTDOUT] paulscode.sound.libraries.LibraryLWJGLOpenAL.loadSound(LibraryLWJGLOpenAL.java:392) 2013-07-25 11:32:57 [iNFO] [sTDOUT] paulscode.sound.libraries.LibraryLWJGLOpenAL.newSource(LibraryLWJGLOpenAL.java:640) 2013-07-25 11:32:57 [iNFO] [sTDOUT] paulscode.sound.SoundSystem.CommandNewSource(SoundSystem.java:1800) 2013-07-25 11:32:57 [iNFO] [sTDOUT] paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2415) 2013-07-25 11:32:57 [iNFO] [sTDOUT] paulscode.sound.CommandThread.run(CommandThread.java:121) 2013-07-25 11:32:57 [iNFO] [sTDOUT] Error in class 'CodecWav' 2013-07-25 11:32:57 [iNFO] [sTDOUT] Audio input stream null in method 'readAll' 2013-07-25 11:32:57 [iNFO] [sTDOUT] Error in class 'LibraryLWJGLOpenAL' 2013-07-25 11:32:57 [iNFO] [sTDOUT] Sound buffer null in method 'loadSound' 2013-07-25 11:32:57 [iNFO] [sTDOUT] Error in class 'LibraryLWJGLOpenAL' 2013-07-25 11:32:57 [iNFO] [sTDOUT] Source 'sound_12' was not created because an error occurred while loading medieval:fireshot3.wav 2013-07-25 11:32:57 [iNFO] [sTDOUT] Error in class 'LibraryLWJGLOpenAL' 2013-07-25 11:32:57 [iNFO] [sTDOUT] Source 'sound_12' not found in method 'play' is it bitrate, weight ? Quote I like helping people because i was also in a same problem and i do not like unfinished work, so a thank you will be enough for the people im helping and a thank you to the people that helped me Link to comment Share on other sites More sharing options...
ralphyrafa Posted July 26, 2013 Author Share Posted July 26, 2013 anyone ? Quote I like helping people because i was also in a same problem and i do not like unfinished work, so a thank you will be enough for the people im helping and a thank you to the people that helped me Link to comment Share on other sites More sharing options...
ralphyrafa Posted July 27, 2013 Author Share Posted July 27, 2013 Quote I like helping people because i was also in a same problem and i do not like unfinished work, so a thank you will be enough for the people im helping and a thank you to the people that helped me Link to comment Share on other sites More sharing options...
Mazetar Posted July 27, 2013 Share Posted July 27, 2013 I'll give you a clue: we aren't mind readers! Quote If you guys dont get it.. then well ya.. try harder... Link to comment Share on other sites More sharing options...
GravityWolf Posted July 27, 2013 Share Posted July 27, 2013 I'll give you a clue: we aren't mind readers! I think he wants us to have you give us the sound. Quote Link to comment Share on other sites More sharing options...
epicsquare Posted August 25, 2013 Share Posted August 25, 2013 I'm having the exact same issue. My sound is Wave format PCM signed 16bit stereo. I saved 4 very similar sounds using the same program, same format, 2 of them work 2 get that error and for the life of me I can't figure out why. Can anyone help? EDIT: So I figured it out. Its got nothing to do with format, eclipse did not include my sounds in the project. To fix I just right clicked on the assets "package" in eclipse and hit refresh. Hope this helps someone Quote Link to comment Share on other sites More sharing options...
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