Jump to content

Recommended Posts

Posted

forge recently (1.5.2/1.5.1 ?) added a "RenderPlayerEvent" which is great because you can add a LOT of stuff to them. but you also forgot to make the Timer in Minecraft public. This timer hold the variable renderPartialTicks which is basicly used for interpolation of EVERYTHING in minecraft (and updated as fast as possible)

without this variable you can only translate the gl matrix using entity.posX/Y/Z and this will cause your animation /wtv you're rendering on the player to "jump" because steve position is interpolated while whatever you render in RenderLivingEvent isn't

 

possible solution :

use a AccessTransformer ?-> this problem is relevant to everyone who uses the RenderPlayerEvent, why not include it in forge ?

use your own Timer object ?-> it gets slighty out of sync with the original

 

thanks you ^^

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.