Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

First of all I am new to modding (started a few days ago) tough I know C, C# and the basics of Java (though is very similar to C#).

I am trying to make a custom Geode, a jade geode. I managed to create a CaveFeature, CavePlacement for the geode, and it is being correctly generated. 

At the time all my blocks states and models are registered with simpleBlock() in my BlockStateProvider class. Example:

simpleBlock(RiftBlocks.JADE_BLOCK.get());

[Rift being my mods name and RiftBlocks where I store my mods blocks]

The problem is, when I use simpleBlock with my jade cluster png, obviously, it doesnt work.

How could I make my jade cluster model look as intended?

if you did any model registration in code, delete that. just register the block itself.

in /resources/assets/your_mod_id/blockstates directory should be a file  your_block_as_named_in_code.json .
in /resources/assets/your_mod_id/models/block directory should be a file  your_model_as_named_in_above_file.json .

see vanilla oak saplings in minecraft jar.

  • Author
26 minutes ago, MFMods said:

if you did any model registration in code, delete that. just register the block itself.

in /resources/assets/your_mod_id/blockstates directory should be a file  your_block_as_named_in_code.json .
in /resources/assets/your_mod_id/models/block directory should be a file  your_model_as_named_in_above_file.json .

see vanilla oak saplings in minecraft jar.

The thing is, I rather do it in code and generate the json data than create the json by hand.

  • Author

Okey so I solved my problem doing this:

simpleBlock(RiftBlocks.JADE_CLUSTER.get(), cross(RiftBlocks.JADE_CLUSTER.get()));

And adding this functions in my class:

public ModelFile cross(Block block)
    {
        return models().cross(name(block), blockTexture(block));
    }

private String name(Block block) {
	return block.getRegistryName().getPath();
}

Now my problem is the transparency not working...

"Now my problem is the transparency not working..."

Have you set the RenderType to cutout ?

  • Author
1 hour ago, Tintow said:

"Now my problem is the transparency not working..."

Have you set the RenderType to cutout ?

Thanks, its fixed now.

Though I am now struggling to make the jade clusters rotate... any solutions? I know it has to be like amethyst clusters blockstates:

{
  "variants": {
    "facing=down": {
      "model": "minecraft:block/amethyst_cluster",
      "x": 180
    },
    "facing=east": {
      "model": "minecraft:block/amethyst_cluster",
      "x": 90,
      "y": 90
    },
    "facing=north": {
      "model": "minecraft:block/amethyst_cluster",
      "x": 90
    },
    "facing=south": {
      "model": "minecraft:block/amethyst_cluster",
      "x": 90,
      "y": 180
    },
    "facing=up": {
      "model": "minecraft:block/amethyst_cluster"
    },
    "facing=west": {
      "model": "minecraft:block/amethyst_cluster",
      "x": 90,
      "y": 270
    }
  }
}

But how do I achieve this in code?

Also, sorry for being a noob.

  • Author

Solved: 

protected void registerStatesAndModels()
{
    directionalCross(RiftBlocks.JADE_CLUSTER);
    directionalCross(RiftBlocks.SMALL_JADE_BUD);
    directionalCross(RiftBlocks.MEDIUM_JADE_BUD);
    directionalCross(RiftBlocks.LARGE_JADE_BUD);
    simpleBlock(RiftBlocks.COMPACT_COAL_ORE);
    simpleBlock(RiftBlocks.JADE_BLOCK);
    simpleBlock(RiftBlocks.BUDDING_JADE);
}

private String name(Block block) {
  	return block.getRegistryName().getPath();
}

private void directionalCross(RegistryObject<Block> block)
{
  	directionalBlock(block.get(), models().cross(name(block.get()), modLoc("block/" + name(block.get()))));
}

private void simpleBlock(RegistryObject<Block> block)
{
  	simpleBlock(block.get());
}

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.