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Posted

I want to make an Item with a texture that depends on the NBT. I have some ideas what I could use, but I would like to hear your recommendations, so that I have the best solution. I just want to be pointed in the right direction.

In essence, I want to do something similar like Tinker's Construct.

This is how I imagine the process:

1. Have a basic toolhead texture and recolour it or if possible, replace specific colours with another specific colour.

2. Add tool rod and everything else to the texture.

Posted

Some pointers:

  • Item property overrides can handle the NBT change to change the model/texture. (See vanilla compass)
  • Model multipart can handle the change to a part of the model depending on criteria. (See vanilla end portal)
  • Texture colormap can do the recoloring. (See vanilla leaves/grass)

 

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