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Posted

Hi. In my mod I have an armor set that i want to be invincible so the player takes no damage. Here's my code:

public static EnumArmorMaterial armorInvincible = EnumHelper.addArmorMaterial("Invincible", 0, new int[] {0, 0, 0, 0}, 30);

How do I do this?

Posted
  On 7/27/2013 at 4:49 PM, endershadow said:

check if the player is wearing all the armor. and if they are, set the player invincible.

How do i set the player to invincible and check if their wearing the armor or at least what class would i look in?

 

Posted
if (player.getCurrentItemOrArmor(4) != null && player.getCurrentItemOrArmor(3) != null
    				&& player.getCurrentItemOrArmor(2) != null && player.getCurrentItemOrArmor(1) != null)
    		{
        		if(this.armorType == 0)
        		{
        			ItemStack helmet = player.getCurrentItemOrArmor(4);
        			ItemStack chest = player.getCurrentItemOrArmor(3);
        			ItemStack legs = player.getCurrentItemOrArmor(2);
        			ItemStack boots = player.getCurrentItemOrArmor(1);
        			
        			if (helmet.getItem() == HELMET && chest.getItem() == CHESTPLATE
        					&& legs.getItem() == LEGS && boots.getItem() == BOOTS)
        			{
        				player.capabilities.disableDamage = true;
                                }
                         }
                }
else if ((player.getCurrentItemOrArmor(4) == null || player.getCurrentItemOrArmor(3) == null
    				|| player.getCurrentItemOrArmor(2) == null || player.getCurrentItemOrArmor(1) == null)
    				&& !player.capabilities.isCreativeMode)
		{
        		         player.capabilities.disableDamage = false;
                        }

Posted
  On 7/27/2013 at 10:15 PM, endershadow said:

if (player.getCurrentItemOrArmor(4) != null && player.getCurrentItemOrArmor(3) != null
    				&& player.getCurrentItemOrArmor(2) != null && player.getCurrentItemOrArmor(1) != null)
    		{
        		if(this.armorType == 0)
        		{
        			ItemStack helmet = player.getCurrentItemOrArmor(4);
        			ItemStack chest = player.getCurrentItemOrArmor(3);
        			ItemStack legs = player.getCurrentItemOrArmor(2);
        			ItemStack boots = player.getCurrentItemOrArmor(1);
        			
        			if (helmet.getItem() == HELMET && chest.getItem() == CHESTPLATE
        					&& legs.getItem() == LEGS && boots.getItem() == BOOTS)
        			{
        				player.capabilities.disableDamage = true;
                                }
                         }
                }
else if ((player.getCurrentItemOrArmor(4) == null || player.getCurrentItemOrArmor(3) == null
    				|| player.getCurrentItemOrArmor(2) == null || player.getCurrentItemOrArmor(1) == null)
    				&& !player.capabilities.isCreativeMode)
		{
        		         player.capabilities.disableDamage = false;
                        }

do i put this in my main class or in my armor class?

Posted
  On 7/27/2013 at 10:28 PM, endershadow said:

put it in the onArmorTickUpdate method which is in the armor class

what if i used multiple armor classes would I put it in all of them?

Posted
  On 7/27/2013 at 10:40 PM, endershadow said:

you do know you can use one class for an entire set of armor. right? in fact, in my mod, I use one armor class for 5 sets of armor.

i found that out recently but I dont know how to i guess i will look it up and try that thanks for the code though i hope it works if it does i will add you to my mod credits

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