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I have a skeleton animation structure that is Matrix values. I use these matrices to transform vertices on the mesh to make it animate. What I am trying to do now is transform a item by these matrices. I first provide the starting position of the item with normal xyz location and rotation. I then want to transform it by a bones animatedTransfrom(The matrix in its final calculated stage.) Can anyone provide me with help on this. I used to mod 1.12 which has the glMultiMatrix method but with latest opengl Context this is not optional so I am unsure how to apply it with the Minecraft MatrixStack system. Any help would be great.

Regards, Discult

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