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Hi, using FogDensity event in 1.18 seems to have issues, keep in mind the exact code worked fine in 1.16

 public static void onFogDensityEvent(EntityViewRenderEvent.FogDensity event) {
        Player player = ClientProxy.player();
        if (player != null) {
	    if (player.level.dimension() == Dimensions.FROZEN_LANDS) {
                event.setDensity(0.05F);
                event.setCanceled(true);
            }
        }
    }

If the event is cancelled then it looks like this:

https://prnt.sc/26dv3bo

 

I don't know if I'm missing something real simple or if its currently broken, the density doesn't change when you change the value

 

Former developer for DivineRPG, Pixelmon and now the maker of Essence of the Gods

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