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Posted

I copied daylight detector into my mod by replacing default one in mod file

 

		Block.blocksList[daylightSensorID] = null;
	daylightSensorModded = new BlockDaylightDetectorModded(daylightSensorID).setHardness(0.2F).setStepSound(Block.soundWoodFootstep).setUnlocalizedName("daylightDetector").func_111022_d("daylight_detector").setCreativeTab(CreativeTabs.tabRedstone);

 

And copied BlockDaylightDetector and TileEntityDaylightDetector classes, but the modded daylight sensor doesn't work upon world load (only when I break and place it again)

 

Anybody know why does that happen?

Posted

I hope by "copied" you meant "extended", because if not, you should learn some Java. Seriously.  :-\

 

Since you don't show any worthwhile code, let's assume you registered block and tileentity ?

 

Posted

I hope by "copied" you meant "extended", because if not, you should learn some Java. Seriously.  :-\

 

Since you don't show any worthwhile code, let's assume you registered block and tileentity ?

Oh shoot, i registered the block but forgot about tile entity. Thank you, everything works perfectly now.

 

And yeah, I'll extend it properly now. I'm not into OOP  :-\

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