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[SOLVED][1.6.2] GuiContainer - Can't access controlList


Graphicscore

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Hey I've written a GuiContainer and want to add a Button or better a Textfield but I can't access the controlList

 

In the tutorial it says :

 

@Override
        public void initGui() {
                super.initGui();
                //make buttons
                                        //id, x, y, width, height, text
                controlList.add(new GuiButton(1, 10, 52, 20, 20, "+"));
                controlList.add(new GuiButton(2, 40, 72, 20, 20, "-"));
        }

        protected void actionPerformed(GuiButton guibutton) {
                //id is the id you give your button
                switch(guibutton.id) {
                case 1:
                        i += 1;
                        break;
                case 2:
                        i -= 1;
                }
                //Packet code here
                //PacketDispatcher.sendPacketToServer(packet); //send packet
        }

 

 

But I have no  controlList what to do ?

 

My GuiContainer

 

package org.setcore.fasttravel;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.StatCollector;

public class GuiTravelMark extends GuiContainer {

    private static final ResourceLocation textureLocation = new ResourceLocation("fasttravelmod:textures/guitravelmark/travelblockgui.png");

public GuiTravelMark (InventoryPlayer inventoryPlayer,
                    TileEntityTravel tileEntity) {
            //the container is instanciated and passed to the superclass for handling
            super(new ContainerTravelMark(inventoryPlayer, tileEntity));
    }

    @Override
    protected void drawGuiContainerForegroundLayer(int param1, int param2) {
            //draw text and stuff here
            //the parameters for drawString are: string, x, y, color
            fontRenderer.drawString("Travel Mark", 8, 6, 4210752);
            //draws "Inventory" or your regional equivalent
            fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, ySize - 96 + 2, 4210752);
    }

    @Override
    protected void drawGuiContainerBackgroundLayer(float par1, int par2,
                    int par3) {
            //draw your Gui here, only thing you need to change is the path
            
            this.mc.renderEngine.func_110577_a(textureLocation);
            int x = (width - xSize) / 2;
            int y = (height - ySize) / 2;
            this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
    }

    
    @Override
    public void initGui()
    {
    	//controlList.add ....
    }
}

 

 

Thanks for help, Graphicscore

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Yup most of the times when tutorials become 'outdated' it's just because methods/fields get renamed. So like hydroflame said, take a look in the class the method/field is from when you get an error.

Author of PneumaticCraft, MineChess, Minesweeper Mod and Sokoban Mod. Visit www.minemaarten.com to take a look at them.

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