Posted July 29, 201312 yr I have a custom block with a tile entity and when I place it in-game it's fine and works as it should. But when I quit the game and reopen the block is gone! I narrowed the problem down to the read / write nbt methods because when I comment them out the block doesn't disappear. Here's the code public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); nbt.setIntArray("group", this.group); nbt.setIntArray("partners", this.partners); nbt.setInteger("speed", this.speed); nbt.setInteger("ticksTillCheck", this.ticksTillCheck); } public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); this.group = nbt.getIntArray("group"); this.partners = nbt.getIntArray("partners"); this.speed = nbt.getInteger("speed"); this.ticksTillCheck = nbt.getInteger("ticksTillCheck"); }
July 29, 201312 yr I don't see anything calling blockBreak or setBlockToAir... The issue isn't here, though if commenting out this method solve the issue... what do you need those data [group,partners,speed,ticksTillCheck] for ?
July 29, 201312 yr try commenting only the inside of the methods public void readagaw(nbt){ super.readagwa(nbt); } but not the "super" also try try{ nbt.setIntArray("group", this.group); nbt.setIntArray("partners", this.partners); nbt.setInteger("speed", this.speed); nbt.setInteger("ticksTillCheck", this.ticksTillCheck); }catch(Exception e){ e.printStackTrace(); System.out.println("\n\n\n SHIT IS NOT WORKING EEEEUUUUUUUUGGGGG WAAAIIII \n\n\n"); } how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 30, 201312 yr I'm suspecting that you're placing the block only client side. Are you placing the block that's holding the TileEntity in a strange way? Author of PneumaticCraft, MineChess, Minesweeper Mod and Sokoban Mod. Visit www.minemaarten.com to take a look at them.
July 31, 201312 yr Author I don't see anything calling blockBreak or setBlockToAir... The issue isn't here, though if commenting out this method solve the issue... what do you need those data [group,partners,speed,ticksTillCheck] for ? Their plants and those variables store the breeding mechanics for each individual plant try commenting only the inside of the methods Neither of those suggestions worked =/ I'm suspecting that you're placing the block only client side. Are you placing the block that's holding the TileEntity in a strange way? Actually I am, I'm using seeds that are based off of the itemReeds code. public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10) { int i1 = par3World.getBlockId(par4, par5, par6); if (i1 == Block.snow.blockID && (par3World.getBlockMetadata(par4, par5, par6) & 7) < 1) { par7 = 1; } else if (i1 != Block.vine.blockID && i1 != Block.tallGrass.blockID && i1 != Block.deadBush.blockID) { if (par7 == 0) { --par5; } if (par7 == 1) { ++par5; } if (par7 == 2) { --par6; } if (par7 == 3) { ++par6; } if (par7 == 4) { --par4; } if (par7 == 5) { ++par4; } } if (!par2EntityPlayer.canPlayerEdit(par4, par5, par6, par7, par1ItemStack)) { return false; } else if (par1ItemStack.stackSize == 0) { return false; } else { if (par3World.canPlaceEntityOnSide(this.spawnIDP, par4, par5, par6, false, par7, (Entity) null, par1ItemStack)) { Block block = Block.blocksList[this.spawnIDP]; int j1 = block.onBlockPlaced(par3World, par4, par5, par6, par7, par8, par9, par10, 0); if (par3World.setBlock(par4, par5, par6, this.spawnIDP, j1, 3)) { if (par3World.getBlockId(par4, par5, par6) == this.spawnIDP) { Block.blocksList[this.spawnIDP].onBlockPlacedBy( par3World, par4, par5, par6, par2EntityPlayer, par1ItemStack); Block.blocksList[this.spawnIDP].onPostBlockPlaced( par3World, par4, par5, par6, j1); } par3World.playSoundEffect((double) ((float) par4 + 0.5F), (double) ((float) par5 + 0.5F), (double) ((float) par6 + 0.5F), block.stepSound.getPlaceSound(), (block.stepSound.getVolume() + 1.0F) / 2.0F, block.stepSound.getPitch() * 0.8F); --par1ItemStack.stackSize; } } return true; } }
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