Jump to content

Recommended Posts

Posted

basicly my log tell me that its missing a binary patch and this are about to go wrong. but nothing actually happens and everything works fine... anyone knows which file is he actually complaining about ?

 

my logs:

 

Jul 29, 2013 3:02:55 PM net.minecraft.launchwrapper.LogWrapper log

INFO: Using tweak class name cpw.mods.fml.common.launcher.FMLTweaker

2013-07-29 15:02:55 [iNFO] [ForgeModLoader] Forge Mod Loader version 6.2.19.789 for Minecraft 1.6.2 loading

2013-07-29 15:02:55 [iNFO] [ForgeModLoader] Java is Java HotSpot 64-Bit Server VM, version 1.7.0_25, running on Windows 7:amd64:6.1, installed at C:\Program Files\Java\jre7

2013-07-29 15:02:55 [iNFO] [ForgeModLoader] Managed to load a deobfuscated Minecraft name- we are in a deobfuscated environment. Skipping runtime deobfuscation

2013-07-29 15:02:55 [WARNING] [ForgeModLoader] The coremod com.hydroflame.core.asm.ForgeRevTransformer does not have a MCVersion annotation, it may cause issues with this version of Minecraft

2013-07-29 15:02:55 [iNFO] [sTDOUT] Loaded 39 rules from AccessTransformer config file fml_at.cfg

2013-07-29 15:02:55 [iNFO] [sTDOUT] Loaded 107 rules from AccessTransformer config file forge_at.cfg

2013-07-29 15:02:55 [iNFO] [sTDOUT] loading fr core

2013-07-29 15:02:55 [iNFO] [sTDOUT] loading fr core

2013-07-29 15:02:57 [sEVERE] [ForgeModLoader] The binary patch set is missing. Things are probably about to go very wrong.

2013-07-29 15:02:57 [iNFO] [ForgeModLoader] Launching wrapped minecraft

2013-07-29 15:02:58 [iNFO] [sTDOUT] patching minecraft main class

2013-07-29 15:02:58 [iNFO] [sTDOUT] patching entitylivingbase

2013-07-29 15:02:59 [iNFO] [Minecraft-Client] Setting user: Player372

2013-07-29 15:02:59 [iNFO] [Minecraft-Client] (Session ID is null)

2013-07-29 15:03:01 [iNFO] [Minecraft-Client] LWJGL Version: 2.9.0

2013-07-29 15:03:02 [iNFO] [Minecraft-Client] Reloading ResourceManager: Default

2013-07-29 15:03:02 [iNFO] [sTDOUT]

2013-07-29 15:03:02 [iNFO] [sTDOUT] Starting up SoundSystem...

2013-07-29 15:03:03 [iNFO] [sTDOUT] Initializing LWJGL OpenAL

2013-07-29 15:03:03 [iNFO] [sTDOUT]    (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)

2013-07-29 15:03:03 [iNFO] [MinecraftForge] Attempting early MinecraftForge initialization

2013-07-29 15:03:03 [iNFO] [sTDOUT] MinecraftForge v9.10.0.789 Initialized

2013-07-29 15:03:03 [iNFO] [ForgeModLoader] MinecraftForge v9.10.0.789 Initialized

2013-07-29 15:03:03 [iNFO] [sTDOUT] Replaced 101 ore recipies

2013-07-29 15:03:03 [iNFO] [MinecraftForge] Completed early MinecraftForge initialization

2013-07-29 15:03:03 [iNFO] [sTDOUT] OpenAL initialized.

2013-07-29 15:03:03 [iNFO] [ForgeModLoader] Reading custom logging properties from C:\Users\ogagnon\Desktop\hydroflame-mcmod162-0ae834cc7a10\mcp\jars\config\logging.properties

2013-07-29 15:03:03 [OFF] [ForgeModLoader] Logging level for ForgeModLoader logging is set to ALL

2013-07-29 15:03:03 [iNFO] [sTDOUT]

2013-07-29 15:03:03 [iNFO] [ForgeModLoader] Searching C:\Users\ogagnon\Desktop\hydroflame-mcmod162-0ae834cc7a10\mcp\jars\mods for mods

2013-07-29 15:03:07 [iNFO] [ForgeModLoader] Forge Mod Loader has identified 5 mods to load

2013-07-29 15:03:08 [iNFO] [mcp] Activating mod mcp

2013-07-29 15:03:08 [iNFO] [FML] Activating mod FML

2013-07-29 15:03:08 [iNFO] [Forge] Activating mod Forge

2013-07-29 15:03:08 [iNFO] [dimension] Activating mod dimension

2013-07-29 15:03:08 [iNFO] [forgerevolution] Activating mod forgerevolution

2013-07-29 15:03:08 [iNFO] [ForgeModLoader] FML has found a non-mod file ForgeRevCore.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.

2013-07-29 15:03:08 [iNFO] [ForgeModLoader] Registering Forge Packet Handler

2013-07-29 15:03:08 [iNFO] [ForgeModLoader] Succeeded registering Forge Packet Handler

2013-07-29 15:03:08 [iNFO] [ForgeModLoader] Configured a dormant chunk cache size of 0

 

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

aaaaaaahhhhhhhhh well thank you ^^

yeah im using the recommended build not the latest (build 789)

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • @Tsuk1 Also, new note, you can use blockbench to make the custom item model for when it is not on the head.   EDIT: Funny story, I am making a mod similar to yours! Mine is called NorseMC.
    • @Nood_dev Could you send a screenshot of your weapon code? Here is the one I made (for a dagger): The specific UUID does not matter, just that it is the same every time, which is why UUID#randomUUID does not work public class DaggerItem extends TieredItem implements Vanishable { protected static final double REACH_MODIFIER = -1.5D; protected final Multimap<Attribute, AttributeModifier> defaultModifiers; protected final UUID BASE_ATTACK_REACH_UUID = UUID.fromString("6fe75b5c-9d1b-4e83-9eea-a1d5a94e8dd5") public DaggerItem(Tier pTier, int pAttackDamageModifier, float pAttackSpeedModifier, Properties pProperties) { super(pTier, pAttackDamageModifier, pAttackSpeedModifier, pProperties); this.attackDamage = (float) pAttackDamageModifier + pTier.getAttackDamageBonus(); ImmutableMultimap.Builder<Attribute, AttributeModifier> builder = ImmutableMultimap.builder(); builder.put(Attributes.ATTACK_DAMAGE, new AttributeModifier(BASE_ATTACK_DAMAGE_UUID, "Weapon modifier", this.attackDamage, AttributeModifier.Operation.ADDITION)); builder.put(Attributes.ATTACK_SPEED, new AttributeModifier(BASE_ATTACK_SPEED_UUID, "Weapon modifier", pAttackSpeedModifier, AttributeModifier.Operation.ADDITION)); // THE ONE YOU WANT: builder.put(ForgeMod.ENTITY_REACH.get(), new AttributeModifier(BASE_ATTACK_REACH_UUID, "Weapon modifier", REACH_MODIFIER, AttributeModifier.Operation.ADDITION)); this.defaultModifiers = builder.build(); } @Override public Multimap<Attribute, AttributeModifier> getDefaultAttributeModifiers(EquipmentSlot pEquipmentSlot) { return pEquipmentSlot == EquipmentSlot.MAINHAND ? this.defaultModifiers : super.getDefaultAttributeModifiers(pEquipmentSlot); } }
    • https://images.app.goo.gl/1PxFKdxByTgkxvSu6
    • That's what we'll try out. I could never figure out how to recreate the crash, so I'll just have to wait and see.
    • Ok, I updated to the latest version and now the models are visible, the problem now is that the glowing eyes are not rendered nor any texture I render there when using shaders, even using the default Minecraft eyes RenderType, I use entityTranslucent and entityCutout, but it still won't render. Something I noticed when using shaders is that a texture, instead of appearing at the world position, would appear somewhere on the screen, following a curved path, it was strange, I haven't been able to reproduce it again. I thought it could be that since I render the texture in the AFTER ENTITIES stage which is posted after the batches used for entity rendering are finished, maybe that was the reason why the render types were not being drawn correctly, so I tried injecting code before finishing the batches but it still didn't work, plus the model was invisible when using shaders, there was a bug where if I look at the model from above it is visible but if I look at it from below it is invisible. So in summary, models are now visible but glowing eyes and textures are not rendered, that hasn't changed.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.