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Posted

Hello I have an other problem now.

 

I have a custom Slot for my GuiContainer and I want to detect which Block is in the Slot and return the Texture is there a way to do that ?

 

Slot Class :

 

package org.setcore.fasttravel;

import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;

public class TravelMarkSlot extends Slot
{
public TravelMarkSlot(IInventory par1iInventory, int par2, int par3, int par4) 
{
	super(par1iInventory, par2, par3, par4);
}

@Override
    public void onSlotChanged()
    {
	super.onSlotChanged();
	if(this.getStack() != null)
	{
		System.out.println(getStack().getItem().getUnlocalizedName());
	}
	else
	{
		System.out.println("NULL");
	}
    }

}

 

 

Thank Graphic ;)

Well first you'll have to make sure it is a block, then you can use its blockid to retrieve at least a base icon with

Block.blocksList[id].getIcon(side, meta);

just for your information:

 

Object object = null;
System.out.println(" the object is: "+object);

 

console output:
the object is: null

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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