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Posted

Hi there, I've tried to register a custom particle, just like the docs say, but instead of a valid texture I get:

unknown.png

unknown.png

It uses my block textures, not the particle ones.

assets/modid/particles/crystal.json:

{
  "textures": [
    "modid:crystal/crystal_0",
    "modid:crystal/crystal_1",
    "modid:crystal/crystal_2",
    "modid:crystal/crystal_3",
    "modid:crystal/crystal_4",
    "modid:crystal/crystal_5",
    "modid:crystal/crystal_6",
    "modid:crystal/crystal_7"
  ]
}

ParticleTypes registered via RegistryEvent.Register<ParticleType<?>> event (SubscribeEvent)
ParticleProviders registered via Minecraft.getInstance().particleEngine.register(ParticleType<T>, ParticleEngine.SpriteParticleRegistration<T>)

My particle class is a copy of SuspendedParticle with some additions:

unknown.png

So probably all should be fine, but it is not. Any ideas why?
Thanks.

  • Author

Yeah I just in the same time discovered, instead TERRAIN_SHEET use PARTICLE_SHEET_OPAQUE. No idea why vanilla used terrain sheet.

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