matezz Posted January 29, 2022 Posted January 29, 2022 Hi there, I've tried to register a custom particle, just like the docs say, but instead of a valid texture I get: It uses my block textures, not the particle ones. assets/modid/particles/crystal.json: { "textures": [ "modid:crystal/crystal_0", "modid:crystal/crystal_1", "modid:crystal/crystal_2", "modid:crystal/crystal_3", "modid:crystal/crystal_4", "modid:crystal/crystal_5", "modid:crystal/crystal_6", "modid:crystal/crystal_7" ] } ParticleTypes registered via RegistryEvent.Register<ParticleType<?>> event (SubscribeEvent) ParticleProviders registered via Minecraft.getInstance().particleEngine.register(ParticleType<T>, ParticleEngine.SpriteParticleRegistration<T>) My particle class is a copy of SuspendedParticle with some additions: So probably all should be fine, but it is not. Any ideas why? Thanks. Quote
matezz Posted January 29, 2022 Author Posted January 29, 2022 Yeah I just in the same time discovered, instead TERRAIN_SHEET use PARTICLE_SHEET_OPAQUE. No idea why vanilla used terrain sheet. Quote
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