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I was able to prevent entities from taking damage from cacti but they still make hurt sounds


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Posted (edited)

I want to an event to prevent damage from Sweet Berries and Cacti. I am working in 1.18.1. This is my EventHandler:

@Mod.EventBusSubscriber(modid = "aoemod", bus = Mod.EventBusSubscriber.Bus.FORGE)
public class BlockDamageEventHandler {
    @SubscribeEvent
    public static void cancelBlockDamage(LivingHurtEvent event){
        DamageSource source=event.getSource();
        if(source==DamageSource.SWEET_BERRY_BUSH||source==DamageSource.CACTUS){
            event.setCanceled(true);
        }
    }
}

The event does prevent entities from taking damage, but has the following problems

  1. Entities still get highlighted in red and make their damaged sound when they next to cacti or moving in sweet berries
  2. The player's camera still gets moved when moving through sweet berries and the hurt sound is still made
  3. The player's is still knocked back when next to a cactus

Is there a way I can fix these issues either with additional EventHandlers or changing this EventHandler?

Edited by Andrew Murdza
  • Andrew Murdza changed the title to I was able to prevent entities from taking damage from cacti but they still make hurt sounds

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