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Posted

Specifically, what do I need to do to make my code which works on single-player run on a server? I'm familiar with sidedness, I'm just lost on what boilerplate code/pitfalls I should be aware of.

 

Thanks!

Posted

Could you elaborate more? Specifically, is "distributions" referring to physical client vs. physical server? And what are the use cases for either method (@EventBusSubscriber vs Level#isClientSide)?

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