Posted July 31, 201312 yr So... I've seen it before in Thaumcraft 3 mod, where Azanor somehow used transparent textures while rendering Tile Entities: I wonder how it is possible? When using regular model rendering with boxes all the alpha channel from the textures is removed. http://www.minecraftforum.net/topic/1871576-152-161forgealchemy-enhance-your-brewing-expirience-now-with-downloads/ Check it out!
July 31, 201312 yr When using regular model rendering with boxes all the alpha channel from the textures is removed. <superhero talk type="echo"> [glow=red,2,300]Tessellator to the rescuuuuuuuuuuuue Yes the Tessellator will fill your every needs you can set transparency! you can use images with alpha channel yes the tessellator is great and the best is: ITS FREE [/glow] </superhero talk> please refer to your nearest tessellator example in code jeez wtf is wrong witht this guy ^^ anyway if you want a tessellator example i can make you one how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 31, 201312 yr hydroflame - any chance I can see that example? I've been trying to do this for a while too. I wouldn't know where to start with the tessellator http://s13.postimg.org/z9mlly2av/siglogo.png[/img] My mods (Links coming soon) Cities | Roads | Remula | SilvaniaMod | MoreStats
July 31, 201312 yr if you can wait maybe 30 min ill make a tutorial for it (on forge wiki) how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 31, 201312 yr done, search for "Tessellator" on the wiki, you might also want to look at my TESR tutorial how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
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