Posted February 6, 20223 yr While i using /summon and enable tick event with entity name output everything fine but when i use Entity entity = EntityInit.MY_ENTITY.get().create(minecraftServer.overworld()); entity.setInvulnerable(true); entity.moveTo(x, y, z); entity.lookAt(EntityAnchorArgument.Anchor.FEET,player.position()); entity.setCustomName("MyEntity"); minecraftServer.overworld().addFreshEntity(entity); i cant find my enity with Entity findEntity = null; Iterable<Entity> allEnt = world.getAllEntities(); for (Entity findedEntity:allEnt) { if (findedEntity.getName().getString().equals("MyEntity")) { MyEntity.LOGGER.info("Success"); findEntity = findedEntity; } } in output nothing and after: Iterable<Entity> allEnt = world.getAllEntities(); for (Entity findedEntity:allEnt) { MyMod.LOGGER.info(findedEntity) } still dont want to find it. But while i use /summon, its works normal and i can see it in output...
February 6, 20223 yr Author 6 minutes ago, diesieben07 said: Post more of your code. Where are those snippets located? private static int tickCounter; public static MinecraftServer server = null; @SubscribeEvent public static void OnPlayerTickEvent(TickEvent.PlayerTickEvent event) { tickCounter++; if (tickCounter >= new Random().nextInt(Math.round(2000 / speed), Math.round(4000 / speed) { Entity findEntity = null; Iterable<Entity> allEnt = minecraftServer.overworld().getAllEntities(); for (Entity findedEntity:allEnt) { MyMod.LOGGER.info(findedEntity) if (findedEntity.getName().getString().equals("MyEntity")) { findEntity = findedEntity; } } if (findEntity != null))) { tickFunction(event.player.getServer(), new Random().nextInt(70,randomSpread)); tickCounter = 0; } } } public static boolean tickFunction(MinecraftServer minecraftServer,int randomEvent) { boolean played = false; List<ServerPlayer> players = minecraftServer.getPlayerList().getPlayers(); //------ //other code to randomEvent //------ if (randomEvent >= 70 && randomEvent < 81) { for (Player player:players) { for (long x = Math.round(player.position().x) - 20; x < player.position().x + 20; x++) { for (long y = Math.round(player.position().y) - 20; y < player.position().y + 20; y++) { for (long z = Math.round(player.position().z) - 20; z < player.position().z + 20; z++) { if (played == false) { if (new Random().nextInt(20) == new Random().nextInt(20)) { Entity findEntity = null; Iterable<Entity> allEnt = minecraftServer.overworld().getAllEntities(); for (Entity findedEntity:allEnt) { if (findedEntity.getName().getString().equals("MyEntity")) { findEntity = findedEntity; } } if (findEntity == null) { if (player.level.getBlockState(new BlockPos(new Vec3(x, y, z))).getBlock() == Blocks.AIR && player.level.getBlockState(new BlockPos(new Vec3(x, y + 1, z))).getBlock() == Blocks.AIR && player.level.getBlockState(new BlockPos(new Vec3(x, y - 1, z))).getBlock() != Blocks.AIR) { MyMod.LOGGER.info("8"); Entity entity = EntityInit.MY_ENTITY.get().create(minecraftServer.overworld()); entity.setInvulnerable(true); entity.moveTo(x, y, z); entity.lookAt(EntityAnchorArgument.Anchor.FEET,player.position()); minecraftServer.overworld().addFreshEntity(entity); played = true; } } } } } } } } } return played; } }
February 6, 20223 yr Author but that what i want. I want while making structure in the world, events will be happend with all players. @SubscribeEvent public static void OnBlockPlaced(BlockEvent.EntityPlaceEvent event) { BlockState blockState = event.getPlacedBlock(); if (blockState.is(Blocks.REDSTONE_TORCH)) { Entity ent = null; if (server == null && ent != null) { Iterable<Entity> entities = event.getEntity().getServer().overworld().getAllEntities(); for (Entity enti : entities) { if (enti.getName().getString().length() > 12) { if (enti.getName().getString().substring(0, 14).equals("EventsActived")) { ent = enti; } } } } if (server == null && ent == null) { ent = EntityType.ARMOR_STAND.create(event.getWorld().getServer().overworld()); } if (server == null) { server = event.getEntity().getServer(); ent.setNoGravity(true); ent.setInvisible(true); ent.setInvulnerable(true); ent.setCustomName(new TextComponent("EventsActived")); ent.moveTo(new Vec3(0,-66,0)); event.getWorld().addFreshEntity(ent); } } } I dont know how to save data to world, with capabilities that because i making armorstand in world and then i catch it in tick method 23 minutes ago, lGuestll666l said: Entity findEntity = null; Iterable<Entity> allEnt = minecraftServer.overworld().getAllEntities(); for (Entity findedEntity:allEnt) { if (findedEntity.getName().getString().equals("EventsActived")) { findEntity = findedEntity; } } if (findEntity != null) { if (server == null) { server = (gettingServer); } //other code } Edited February 6, 20223 yr by lGuestll666l
February 6, 20223 yr Author 11 minutes ago, diesieben07 said: Can you post a Git repo of your mod so I can debug this locally? https://github.com/N0tN0t/ModDebugging
February 6, 20223 yr Author 6 minutes ago, diesieben07 said: Link is 404. Probably a private repo. try now
February 6, 20223 yr Author 56 minutes ago, diesieben07 said: No code shaming or anything, but sorry, but I am not debugging that mess of a code. im trying to use this: event.getEntity().getServer().overworld().getEntity(UUID.fromString(findEntity.getName().getString().substring(14))).getUUID(); //findEntity its armor stand with name "MyEntityInWorld" + entity UUID but it says: UUID string too large Do you know why? EDIT: i figuret out, i need substring(15). Edited February 6, 20223 yr by lGuestll666l
February 8, 20223 yr Author I solved it, when i create entity, i checking if entity name have more than 14 letter, when i delete it, everything works fine. Edited February 8, 20223 yr by lGuestll666l
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