TheTrollingTrollguy Posted July 31, 2013 Share Posted July 31, 2013 Hey guys. It's me. Again! Last time I asked for help, I didn't get any help, so once again. I need to make a function that will check where the player is pointing at(south, Southeast, east and so on...) and to check which metadata of the block is placed. I can't explain so well with what do I need help. So here is the thing for one block: first and the second metadata of blocks are regular blocks. They have no special things. So the third metadata has an arrow texture on top of it pointing at north, the fourth should be pointing at Northwest and so on. I have made all these textures. So if the player places the block with the third metadata while his pointing at west, the metadata placed on the world will be fifth one or number 4. Can you help me guys, please! If you don't understand what I just have written then I'll explain it again. Quote Link to comment Share on other sites More sharing options...
Esption Posted August 1, 2013 Share Posted August 1, 2013 I'm not really sure how you're doing this, but I tested out a command to return the f: value in the F3 menu (Tells if you're facing north/south/east/west) I haven't done much with blocks, so I'm not really sure if its possible to get the username or EntityPlayer of the person who placed it. //ICommandSender is used in commands... Which is what I tested this out on. //EntityPlayer.rotationYaw is what contains the direction EntityPlayer player = MinecraftServer.getServer().getConfigurationManager().getPlayerForUsername(icommandsender.getCommandSenderName()); icommandsender.sendChatToPlayer(ChatMessageComponent.func_111066_d(String.valueOf(player.rotationYaw))); And that should send a message of a value between -359 and +359... in order to make sure you get the right value just do something like float yaw = player.rotationYaw; if(yaw < 0) yaw += 360; Anyways, the values would be 0 = South 90 = West 180 = North 270 = East And you should be able to figure out the half-directions from there. Quote Link to comment Share on other sites More sharing options...
TheTrollingTrollguy Posted August 1, 2013 Author Share Posted August 1, 2013 yes, I am able to figure the half directions, but can you please paste an example code, beacuse I get stuck with some parts... Quote Link to comment Share on other sites More sharing options...
TheTrollingTrollguy Posted August 1, 2013 Author Share Posted August 1, 2013 anyone? Quote Link to comment Share on other sites More sharing options...
TheTrollingTrollguy Posted August 1, 2013 Author Share Posted August 1, 2013 is there anybody that can help me with this??? Quote Link to comment Share on other sites More sharing options...
Graphicscore Posted August 1, 2013 Share Posted August 1, 2013 You can get the direction and save it into the metadata with this code : int metadata = par1World.getBlockMetadata(par2, par3, par4); int playerDirection = MathHelper.floor_double((double)((par5EntityLivingBase.rotationYaw * 4F) / 360F) + 0.5D) & 3; if(metadata == 0) { switch(playerDirection) { case 0: metadata += 2; break; //South Facing Block = meta 2 case 1: metadata += 3; break; //West Facing Block = meta 3 case 2: metadata += 0; break; //North Facing Block = meta 0 case 3: metadata += 1; break; //East Facing Block = meta 1 } } par1World.setBlockMetadataWithNotify(par2, par3, par4, metadata, 3); } Then you just have to Quote Link to comment Share on other sites More sharing options...
TheTrollingTrollguy Posted August 2, 2013 Author Share Posted August 2, 2013 then I just have to what?? Quote Link to comment Share on other sites More sharing options...
Tiffiter123 Posted August 2, 2013 Share Posted August 2, 2013 Ok.. you need to have patience. everyone doesn't know everything. But once in a while the perfect smarty pants comes along and makes your life much easier Quote Link to comment Share on other sites More sharing options...
TheTrollingTrollguy Posted August 2, 2013 Author Share Posted August 2, 2013 I know that, I just asked that because I thought that he didn't write something at the end of his post. That's all. I have patience. Quote Link to comment Share on other sites More sharing options...
GotoLink Posted August 2, 2013 Share Posted August 2, 2013 ...put the code into onBlockPlaced body ? Quote Link to comment Share on other sites More sharing options...
TheTrollingTrollguy Posted August 3, 2013 Author Share Posted August 3, 2013 I tried, but it doesn't work. Mybe I should put it in another function's body? Quote Link to comment Share on other sites More sharing options...
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