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Posted

are you usign 2 different packet handlers ? (1 server, 1 client) and can you debug a little, try to see where its failing, can you register correctly server side ? can you send the packet successfully ? is the server receiving the packet ?, is the server passing all the condition to spawn the item ?  is the item being spawned ?

 

see my debug guide in my sig

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

you create 2 class that implements IPacketHandler

one with the server code and one with the client code

 

and register them like this:

IPacketHandler phs = new ServerPacketHandler();
IPacketHandler phc = new ClientPacketHandler();
NetworkRegistry.instance().registerChannel(phs, "FRG", Side.SERVER);
NetworkRegistry.instance().registerChannel(phc, "FRG", Side.CLIENT);

 

also remove every related thing in your @NetworkMod , aka

@NetworkMod(clientSideRequired = true, serverSideRequired = true, clientPacketHandlerSpec = @SidedPacketHandler(channels = {

"FRG" }, packetHandler = ForgeRevClientPacketHandler.class))

leave only

@NetworkMod(clientSideRequired = true, serverSideRequired = true)

because if you have it in your @NetworkMod and a code version (describe above) it will resgister it twice. use only the code version because its easier to understand what its doing.

 

i understand why they use annotation but i think its more confusing then anything else :\, specially for newbie (not saying you're a newbie, just saying in general it's not a really used concept in java even though it exists)

 

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

you create 2 class that implements IPacketHandler

one with the server code and one with the client code

 

and register them like this:

IPacketHandler phs = new ServerPacketHandler();
IPacketHandler phc = new ClientPacketHandler();
NetworkRegistry.instance().registerChannel(phs, "FRG", Side.SERVER);
NetworkRegistry.instance().registerChannel(phc, "FRG", Side.CLIENT);

 

also remove every related thing in your @NetworkMod , aka

@NetworkMod(clientSideRequired = true, serverSideRequired = true, clientPacketHandlerSpec = @SidedPacketHandler(channels = {

"FRG" }, packetHandler = ForgeRevClientPacketHandler.class))

leave only

@NetworkMod(clientSideRequired = true, serverSideRequired = true)

because if you have it in your @NetworkMod and a code version (describe above) it will resgister it twice. use only the code version because its easier to understand what its doing.

 

i understand why they use annotation but i think its more confusing then anything else :\, specially for newbie (not saying you're a newbie, just saying in general it's not a really used concept in java even though it exists)

Hey dude! Thank you for your help :) I successfully defined the server and the client proxy but here is the deal :

 

With an item I am sending a packet to server with int(1001)

When packet handler gets the int(1001) prints a "Done!"

 

It works on singleplayer still but doesnt work on the multiplayer :)

And I am okey with you saying me I am newbie! Because I am a newbie :D

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