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Creating a New Player Variable


SR2610

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For a mod I am making, I need a way to have a new player variable such as gold or mana, I was wondering about the best way to do it, so that each player has a different value, and that the value is saved on the world, so that the player can keep the same value.  I think it would be done via NBT but I need some help in doing so.

 

Thanks in Advance

 

SR2610 | Nemesis

Minecraft Modder | Planet Minecraft Moderator

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yes if you do your due diligence and actually take a look at how the class is made

 

have you spot it? did you make a class that implements it?

 

 

you will also need a event handler for this event "EntityEvent.EntityConstructing"

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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you also need to register a even handler to the event bus that will handle event of type:

EntityEvent.EntityConstructing

and during that evnet handling you can attach a IExtendedProperty to every players that are created

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

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