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Posted

I am currently trying to create a mob which is an extension of skeleton.

The problem I am running into is that skeletons vision is limited to 15 blocks.

I would like to increase that distance to at-least 100 blocks.

 

Before I was using

minecraft.getInstance().player.canSee(entity)

but this does not work on server side as the server can have multiple players

 

I wanted to implement this on the mob side.

There are no instance I have found online that show this type of Behavior in execution.

 

does anyone know what I method I should look into? or Do you know of an example that has this in execution?

 

Thank you for any help

Posted (edited)
Quote

i'm not 100% sure, but try setting FOLLOW_RANGE attribute to a different value when you set attributes.

Yea, I tried setting the follow_range. the skeleton just navigates towards the player.

I want the skeleton to be able to shoot from further away.

I have the shooting long distance figured out. I just want the ability for the skeleton to be able to detect the player.

 

Maybe to rephrase the question, I would like the skeleton to be able to detect the player as target for far away.

Edited by Grandma
  • 2 weeks later...
Posted

If anyone has the same problem in the future. I resolved it by creating a custom goal. Added the custom goal to the mob.

In the custom goal -> tick() I used:

          1000 is the distance in blocks... I think.

PlayerEntity player = world.getNearestPlayer(this.mob,1000);
this.mob.canSee(player);

 

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