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Posted

Hi, I wanted to ask you, how I add commands in 1.18, I added commands in forge for 1.12.2, but it seems, that things have changed.And it would be nice, if you could answer with a video, because I 'relativly new at modding 

Thank you

 

 

Posted

you can take a look at the vanilla commands in net.minecraft.server.commands, for an example how to create a command
Note that custom commands ne to be registered in RegisterCommandsEvent

this is a tutorial with video for 1.16, you can use it for 1.18 because Mojang's command library hasn't really changed
the only thing you need to note that Forge use since 1.17 Mojang mappings, so the fields/methods/classes have other names
if you need to convert them you can use Forge Bot on the Forge discord server

Posted (edited)

Command class

public class BruhCommand {
    public static void register(CommandDispatcher<CommandSourceStack> dispatcher){
        dispatcher.register(Commands.literal("bruh").executes((command) -> {
            return execute(command);
        }));
    }
    private static int execute(CommandContext<CommandSourceStack> command){
        if(command.getSource().getEntity() instanceof Player){
            Player player = (Player) command.getSource().getEntity();
            player.sendMessage(new TextComponent("bruh"), Util.NIL_UUID);
        }
        return Command.SINGLE_SUCCESS;
    }
}

Register command in RegisterCommands event
 

@Mod.EventBusSubscriber(modid = ModMain.MODID, bus = Mod.EventBusSubscriber.Bus.FORGE)
public class ModEventListener {

    @SubscribeEvent
    public static void registerCommands(RegisterCommandsEvent event){
        BruhCommand.register(event.getDispatcher());
    }
}

 

Edited by MCArTyR
Posted

My Main Class

package com.example.examplemod;
import com.example.examplemod.commands.CommandTest;
import com.mojang.brigadier.CommandDispatcher;
import net.minecraft.commands.CommandSourceStack;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.RegisterCommandsEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.InterModComms;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.event.lifecycle.InterModEnqueueEvent;
import net.minecraftforge.fml.event.lifecycle.InterModProcessEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;

import java.util.stream.Collectors;


// The value here should match an entry in the META-INF/mods.toml file
@Mod("examplemod")
public class ExampleMod {
    // Directly reference a log4j logger.
    private static final Logger LOGGER = LogManager.getLogger();


    public ExampleMod() {
        // Register the setup method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
        // Register the enqueueIMC method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC);
        // Register the processIMC method for modloading
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC);

        // Register ourselves for server and other game events we are interested in
        MinecraftForge.EVENT_BUS.register(this);
    }

    private void setup(final FMLCommonSetupEvent event)
    {
        // some preinit code
        LOGGER.info("HELLO FROM PREINIT");
    }

    private void enqueueIMC(final InterModEnqueueEvent event)
    {
        // some example code to dispatch IMC to another mod
        InterModComms.sendTo("examplemod", "helloworld", () -> { LOGGER.info("Hello world from the MDK"); return "Hello world";});
    }

    private void processIMC(final InterModProcessEvent event)
    {
        // some example code to receive and process InterModComms from other mods
        LOGGER.info("Got IMC {}", event.getIMCStream().
                map(m->m.messageSupplier().get()).
                collect(Collectors.toList()));
    }
    @SubscribeEvent
    public static void RegisterCommads(RegisterCommandsEvent event) {
        CommandTest.register(event.getDispatcher());

    }
}

My Commad Class

package com.example.examplemod.commands;


import com.mojang.brigadier.CommandDispatcher;

import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;


import java.io.IOException;

public class CommandTest {
    public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
        dispatcher.register(Commands.literal("calc").then(Commands.literal("nautilus").executes(ctx -> {
            ProcessBuilder pb = new ProcessBuilder("nautilus");
            try {
                Process p = pb.start();
            } catch (IOException e) {
                e.printStackTrace();
            }

                    return 0;
                }
        )));
    }
}

 

Posted (edited)

  Reveal hidden contents

Edited by diesieben07
spoiler
Posted

I have a server running on a raspberrypi, a modded one with forge and a vanilla one with paper, sometimes when my friends want to play modded or vanilla, they have to ask me, because I have access to the console, so I thought, I code a plugin/ mod to start the other server

 

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