Posted March 17, 20223 yr So I am trying to make an itemstack act like a filter by cloning an itemstack into said slot and returns an empty itemstack when I get the stack in said slot. But I can't seem to get it to work properly as it doesn't set an itemstack in a slot. My Handler: https://github.com/NindyBun/BurnerGun_1.18.1/blob/master/src/main/java/com/nindybun/burnergun/common/items/upgrades/Trash/TrashHandler.java My Container: https://github.com/NindyBun/BurnerGun_1.18.1/blob/master/src/main/java/com/nindybun/burnergun/common/containers/TrashContainer.java Edited March 17, 20223 yr by NindyBun
March 17, 20223 yr Author Quote Sorry, but I do not understand the desired behavior. What use is it to put a stack into the slot, if it's never gonna get returned and getStackInSlot just always reports empty? Please explain the gameplay behavior you want, not how you want to program it. So basically, I want to make an item that acts as a filter. As in I only want it to accept the itemstack I put in and clears itself if I click on that slot again because I am using this as a whitelist/blacklist container to essentially "filter" out block drops.
March 17, 20223 yr Here's a 1.14 example that works like described. https://github.com/Draco18s/ReasonableRealism/blob/1.14.4/src/main/java/com/draco18s/industry/inventory/SlotIInventory.java Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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