Jump to content

Recommended Posts

Posted

we think that this may be a gen problem cause it only crash when we go to some areas, here is the end of the log when it just finish loading the single player world, at the stoping comand is when i decide to just close the game on brute force. Its soo wierd, it does not crash like soo, it just stop working, u can still move arround but the game dont respond to you.

Srry for my english i hope some one can understand and help me wiht this.
 

 

[23:23:55] [main/INFO]: Custom modded block handling enabled for biomesoplenty
[23:23:55] [main/INFO]: JavaScript engine provided: Oracle Nashorn
[23:23:55] [main/INFO]: [CHAT] §eJourneyMap:§f Presione [§bJ§f]
[23:23:55] [main/INFO]: 
[23:23:55] [main/INFO]: Loaded 3 waypoints from C:\Users\Usuario\curseforge\minecraft\Instances\FINALLLL\journeymap\data\sp\Sin nombre\waypoints
[23:23:55] [main/INFO]: Mapping started in C:\Users\Usuario\curseforge\minecraft\Instances\FINALLLL\journeymap\data\sp\Sin nombre\overworld. Memory: 3355MB total, 1425MB free 
[23:23:55] [main/INFO]: Facade Accessor: team.chisel.ctm.api.IFacade
[23:24:01] [main/WARN]: Configuration error when parsing "botania:terra_axe": qualifier string \"botania:terra_axe\" is malformed
[23:24:01] [main/WARN]: Configuration error when parsing "mekanism:atomic_disassembler": qualifier string \"mekanism:atomic_disassembler\" is malformed
[23:24:01] [main/WARN]: Configuration error when parsing "@lumberjack": qualifier string \"@lumberjack\" is malformed
[23:24:01] [main/WARN]: Configuration error when parsing "@lumberjack": no items found in namespace "lumberjack"
[23:24:01] [main/WARN]: Configuration error when parsing "practicaltools:iron_greataxe": qualifier string \"practicaltools:iron_greataxe\" is malformed
[23:24:01] [main/WARN]: Configuration error when parsing "practicaltools:golden_greataxe": qualifier string \"practicaltools:golden_greataxe\" is malformed
[23:24:01] [main/WARN]: Configuration error when parsing "practicaltools:diamond_greataxe": qualifier string \"practicaltools:diamond_greataxe\" is malformed
[23:24:01] [main/WARN]: Configuration error when parsing "practicaltools:netherite_greataxe": qualifier string \"practicaltools:netherite_greataxe\" is malformed
[23:26:00] [main/INFO]: Stopping!
[23:26:00] [main/INFO]: Starting action 'stop'
[23:26:00] [main/INFO]: Overall Action 'stop' took 15msecs
[23:26:00] [main/INFO]: Clearing reload state (playerJoined: true, reloadFired: true, customTagsEventFired: true, vanillaTagsEventFired: true)
[23:26:00] [main/INFO]: Mapping halted in C:\Users\Usuario\curseforge\minecraft\Instances\FINALLLL\journeymap\data\mp\offline\minecraft:overworld
 

Posted

Looks like a problem with Practical Tools.  Make sure you use the latest version of mod. If you already use the latest version of the mod. Report the bug to the mod author.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Please read the FAQ and post logs as described there.
    • Upon starting the server I get; [main/ERROR] [minecraft/Main]: Failed to start the minecraft server net.minecraftforge.fml.LoadingFailedException: Loading errors encountered: [     Framework (framework) has failed to load correctly §7java.lang.NoClassDefFoundError: net/minecraft/client/gui/components/toasts/Toast ] I suspect there is a (possibly a few) client-only mods installed on my server. Any help would be appreciated! (Yes I know there are a lot of mods...) Here is the crash log:   https://paste.ee/p/pRz5mhMl#s=0
    • That's basically what the failure does, my apologies for failing to specify.  It just tries again on the next tick until it detects the entities for that chunk are loaded, and then tries to load the entity.  From there it gets into different failure states depending on what goes wrong, but in short, if the entity fails to load once the entity list becomes available, the request is cleared and must be resubmitted by the end user.  There should be few cases where that actually happens. Yes, that is my understanding of forceloading.  That's why on a successful summon, it removes the forceload.  Otherwise it does just leave the chunks loaded long term. Thank you for your help, any knowledge is useful!  I don't often mess with forceloading and my prior experience is 1.16 so I'm also a bit out of my depth haha.
    • I will have to do more research about 1.18 chunk loading. You were unclear about how your code manages with the entity load failure. If you simply used a loop, I suggest submitting a tick task to the next tick which does the same thing, checking if the entities are loaded and if so teleporting the right one else submitting another tick task etc. Also I think forceloading permanently force loads the chunk, and it only starts to unload when you make a subsequent call to mark the chunk as not forceloaded. I may be completely wrong, I dont know much about 1.18, most of my experience is 1.20. Good luck I hope you figure it out after all this time 😅
    • i managed to fix it by reinstalling the modpack and re-add all the extra mods I've had previously.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.